Intro
BC is an old game—a very old game. It uses a very old and defunct game engine called NetImmerse. The NIF format it uses for models is ancient as well, and most official tools don't even work if you want to port a new ship or model to the game. If you want to use official SDK plugins to play around with NIF models, you have to use an ancient 3D Studio Max 3.1 on a virtual machine running Windows XP. I hope this illustrates how old the game is.
Anyway, it's one of the most modded …
What to Expect?
SFC 3 missions were short, and we have not really changed much on our end in that regard. The new campaign is a cinematic blend with BC, though.
We have reinterpreted some story elements, but mostly we try to follow the source material. For example, we cannot use voices from SFC 3 directly; therefore, we had to cut Picard's appearances in the missions.
You may also have noticed that for cutscenes, we use exterior view instead of showing the bridge or character faces. There is a reason for that as well. This is not due to limitations …
Welcome to the BCMM Blog, where we will occasionally publish news about the BCMM project.
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