Contributor

Mario

Articles and updates by this BCMM contributor.

BCMM Report

BCMM November 2025 Progress Report

We're back and restarting BCMM development after our short break. So what's new? We're still squeezing more out of Bridge Commander, and the latest results speak for themselves. This month we're showcasing a 35-ship battle - the same scale most YouTubers use for their videos - except instead of a slideshow, BCMM runs it at 120+ FPS. Full video demo is included below. We've added new Discord features, including two…
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BCMM Report

BCMM June 2025 Progress Report

This month our focus was on campaign development for Bridge Commander, alongside new engine optimizations to better handle disruptor-based ships. We’ve completed the Romulan Campaign, bringing all 17 missions plus one epilogue mission into BCMM. Next up: the Federation Campaign, featuring the USS Mako, an Intrepid-class vessel. Some claimed that BC couldn’t handle many high-poly ships with 2K textures, let alone…
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BCMM Report

BCMM May 2025 Progress Report

This month our focus was on the campaigns in Bridge Commander. Ever wanted to see the Great Barrier from Star Trek in BC? Now you can — check the sneak peek here: We've continued working on the Romulan campaign. See the promos below: Ever since BC was released -- and especially with added mods -- the save/load system in the campaign has been unstable. Why? Because BC tried to serialize the whole universe, literally.…
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FAQ

BCMM FAQ

Q: Where did BCMM originate from? A: BCMM was originally conceptualized by bridge modder Lurok91 back in 2011. His vision laid the groundwork for what would eventually become the foundation of this project. You can read his original post here to see how the idea began. Q: What is BCMM trying to accomplish? A: To modernize Bridge Commander for the 21st century — not just with visuals, but with architecture, systems,…
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BCMM Report

BCMM April 2025 Progress Report

This month, our focus has shifted from raw performance to exploring new frontiers within Bridge Commander. And when we say new frontiers, we mean pushing the game's boundaries in ways few thought possible. After a long pause, development on the Romulan campaign is finally underway again. Several missions have already been completed, though only three have been revealed publicly so far. You can check out teasers…
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BCMM Report

BCMM March 2025 Progress Report

It’s been a while since our last update—since November, in fact! Life has been hectic, but we’re officially moving forward with the Romulan campaign. Expect update videos in the coming months as we make progress. On the backend, I’ve been focused on performance upgrades for BC whenever time allowed. Meanwhile, Blackrook and Cordanilus have been working on their own (somewhat secret) projects. One notable task…
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Performance

BCMM Huge Ship Battles

As I've mentioned in previous articles, BC is a very old game. It uses an old game engine called NetImmerse and runs on a single core. That cannot be changed. Without any optimizations or tweaks, you cannot achieve ship battles larger than 30–40 ships on an average computer without the game turning into a PowerPoint presentation. You might ask yourself, "What if I get a better GPU or CPU? Will that help?" Not in the…
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BCMM Report

BCMM November 2024 Progress Report

It hasn't been a quiet month, though the other team members are working diligently behind the scenes. Cordy has made some truly remarkable things; hopefully they can be revealed soon. Sadly, we haven't started the new campaign yet as we're working on accumulated reported issues and new features we want to introduce in the current build(s). As for me, what I've done: Lots of small fixes behind the scenes. Things to…
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BCMM Report

BCMM October 2024 Progress Report

We got back from our extended summer break and time to show what we've been doing. Our cordanilus has been doing some awesome innovative progress with new graphics and effects. Other team members have been doing a lot of things behind the scenes (you'll see when it's ready). As for myself, another performance preview.
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Simulated Universe

Simulated Universe Intro

If you read regularly and have seen some of my blog posts or Discord messages, you will notice I've frequently mentioned the concept of a "Simulated Universe". I've recently released a simple video showcasing nothing out of the ordinary: This is all but ordinary. The mission itself and parameters were generated using a local large language model (LLM), passed onto the Bridge Commander (BC) via IPC, then dynamically…
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