Contributor

Mario

Articles and updates by this BCMM contributor.

Voice Commands

BCMM Voice Commands Intro

Yes, BC has a voice command profile already, which is old. And yes, it's possible to hack a way to send keystrokes via "user32.dll" and an external speech API to have voice command support. The BC voice command profile is very old and probably obsolete. Having an external application does offer limited support, where you can only support actions that have keybindings. Enter the IPC support, which we demonstrated and…
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IPC

BCMM IPC Intro

IPC stands for inter-process communication. There are many uses and techniques for how one can go about doing IPC. But in short, it allows two separate processes to communicate with each other and exchange data. For example, we can have one process let another process know that an event has occurred. There are many ways one can go about exchanging data between each other: Pipes Sockets Signals Shared memory And…
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Tools

BCMM Tools

As I've mentioned in one of the previous articles, BC tools are very old, and so is the game. With that in mind, we do plan to develop some new tools. Some of which have been previously showcased. This one is actually already done, and a version of it is floating around. I noticed some bugs with large TGL files, all of which are resolved in the dev version we're using. This tool was in early development last year…
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Performance

BCMM Performance Goals

BC is an old game—a very old game. It uses a very old and defunct game engine called NetImmerse. The NIF format it uses for models is ancient as well, and most official tools don't even work if you want to port a new ship or model to the game. If you want to use official SDK plugins to play around with NIF models, you have to use an ancient 3D Studio Max 3.1 on a virtual machine running Windows XP. I hope this…
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SFC3

BCMM SFC3 Intro

SFC 3 missions were short, and we have not really changed much on our end in that regard. The new campaign is a cinematic blend with BC, though. We have reinterpreted some story elements, but mostly we try to follow the source material. For example, we cannot use voices from SFC 3 directly; therefore, we had to cut Picard's appearances in the missions. You may also have noticed that for cutscenes, we use exterior…
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