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SP

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Single Player

BCMM From Playtests to Engine Rewrites

The final stages of the singleplayer campaign playtest ended up becoming far more than a simple balancing or stability pass. Over the course of more than 100 git commits, BCMM evolved through new runtime systems, crash safeguards, rendering optimizations and engine-level rewrites aimed at modernizing Bridge Commander without breaking its original structure. The playtest we conducted was not a showcase or a simple…
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