Hello folks, I'm Karronade. I'm a newcomming scripter for STBC. All I can for now is to read scripts and combine two different scripts of the same file and combine them to a single one so that this file is working on several installs quite good, like I did with the "karronade accelerated Intercept mod". I can't write scriptfiles from scratch, unless using a programm like MPE, but that will change soon.
I will do quality mods, this means that the models will work Ingame perfectly and not only looking extraordinary ingame but they are full of bugs and only the half of the promised functions will work correctly. My mods will be entirely beta tested, e.g. I waited over a year before releasing my accelerated intercept mod, making sure that this mod is working correctly.
My former Work here for the BC - Community:
The Wraith Cruiser
The Ancient City + Atliantis Shippack
Moonraker from 007
Discovery, a NASA Spaceshuttle
CK Valentine + Yamato Shippack
Starwars Hyperdrivemod
and
Karronades accelerated intercept mod
I Have no clou about doing textures and models, so all above mentioned ships are done by others, but scripted by me. I have some ideas, what I want to add to STBC but I can't do that without the help of someone who makes me the models/textures. So I'm looking for someone how will work with me together. If you're looking for a good scripter and you don't know about programming STBC, I will do it for you and help you finishing your project and in return you could make a model with textures for me ;) to realise my projects.
Now I will overwork the scriptfiles from the Wraith Cruiser, the Ancient City Shippack and the CK Valentine + Yamato Shippack.
The Overwork for the Stargate ships is nearly finished. The features I give the Wraith Cruiser are ablative armor and hyperdrive (but there will be stilll a warp-only version for those who have no Stargateshippack V 3.0 installed ;) )and for the Ancient Cities I will add hyperdrive engines instead of warp. I will release these in a couple of days.
The changes I do to the Valentine is to strengthen the multivectral shield and to hammer out some issues with the ablative armor, because the aft section doesn't have an ablative armor yet and I don't know why
.
After that I will start at my so called "dream": A Space Patrol shippack
I did already a model: The Schnelllaeufer, a supernova, but I'm not satisfied with my textures. This should be released as a spinn off for an upcomming Space Patrol shippack. Ingame it looks like this:
And it should look like this [The Video is quite long but there are the best scenes in it showing the supernova]:
Is there a chance showing the supernova Ingame like shown it in the video? Or to even make a better texture for it than mine? I did simpy a screenshot from a scene and used this for the texture....
I also have an unfinished model of the Orionclass CyAnide did, but he missunderstands some footage I send him. Maybe he or someone else can correct that? You see, I need help and I appreciate everyone, who's working with me on these projects