Well basically, it was to help out an old friend, Lurok91. I always admired Lurok's work and was asked to take up developing BCMM. I thought his work deserved to be brought out and developed to its fullest potential. Before this time. I was in contact with many retired modders who were either lurking or keeping tabs on the BC Community. I've always kept mods given to me to evaluate. I had Lurok's original…
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It hasn't been a quiet month, though the other team members are working diligently behind the scenes. Cordy has made some truly remarkable things; hopefully they can be revealed soon. Sadly, we haven't started the new campaign yet as we're working on accumulated reported issues and new features we want to introduce in the current build(s). As for me, what I've done: Lots of small fixes behind the scenes. Things to…
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We got back from our extended summer break and time to show what we've been doing. Our cordanilus has been doing some awesome innovative progress with new graphics and effects. Other team members have been doing a lot of things behind the scenes (you'll see when it's ready). As for myself, another performance preview.
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Cordanilus has taken the time to demonstrate Mission 6 of the Klingon campaign. Be sure to check it out here
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If you read regularly and have seen some of my blog posts or Discord messages, you will notice I've frequently mentioned the concept of a "Simulated Universe". I've recently released a simple video showcasing nothing out of the ordinary: This is all but ordinary. The mission itself and parameters were generated using a local large language model (LLM), passed onto the Bridge Commander (BC) via IPC, then dynamically…
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The poll was supposed to be open until Sunday, but given that the winner is clearly evident now, we decided to declare the winner early. Here are the results: Congratulations to all who voted for the Romulan Warbird.
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Yes, BC has a voice command profile already, which is old. And yes, it's possible to hack a way to send keystrokes via "user32.dll" and an external speech API to have voice command support. The BC voice command profile is very old and probably obsolete. Having an external application does offer limited support, where you can only support actions that have keybindings. Enter the IPC support, which we demonstrated and…
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The Klingon campaign is done. And as we've promised, you can vote for the next campaign, which is the Romulan campaign. Tal Shiar agents vote for the ship you want to use in the Campaign. Preview ships: Vote here
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IPC stands for inter-process communication. There are many uses and techniques for how one can go about doing IPC. But in short, it allows two separate processes to communicate with each other and exchange data. For example, we can have one process let another process know that an event has occurred. There are many ways one can go about exchanging data between each other: Pipes Sockets Signals Shared memory And…
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As I've mentioned in one of the previous articles, BC tools are very old, and so is the game. With that in mind, we do plan to develop some new tools. Some of which have been previously showcased. This one is actually already done, and a version of it is floating around. I noticed some bugs with large TGL files, all of which are resolved in the dev version we're using. This tool was in early development last year…
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