Author Topic: Matching speed  (Read 892 times)

Offline Spanner

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Matching speed
« on: June 22, 2010, 04:38:39 AM »
Does anyone know if there is a script out to match a targets speed?

Offline Locke

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Re: Matching speed
« Reply #1 on: June 23, 2010, 11:19:22 AM »
I don't think there is, but I was thinking of that the other day, too.  Great modders out there should take a note!

Offline Villain

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Re: Matching speed
« Reply #2 on: June 23, 2010, 02:00:08 PM »
I'm positive I remember something like this a long time ago, unless I'm imagining it... It was before/around the time of the first KM.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

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Offline FarShot

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Re: Matching speed
« Reply #3 on: June 24, 2010, 02:01:37 AM »
Totally Games implemented speed matching in their Star Wars games.  I doubt the game engines are the same let alone similar though.

Offline Locke

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Re: Matching speed
« Reply #4 on: June 24, 2010, 02:19:47 AM »
I would think the concept would be very straight-forward.  After all, the game already gives you both types of info necessary: target speed and your speed.

Offline builder396

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Re: Matching speed
« Reply #5 on: July 02, 2010, 05:54:19 PM »
one way could be altering your speed by altering the energy to your engines. its quite precise and should at least get you near your targets speed (if its holding its speed and course of course)

Offline Mario

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Re: Matching speed
« Reply #6 on: July 02, 2010, 07:04:05 PM »
Currently there is no such mod out there as far as I'm know. But if you know what you're doing you should be able to make that script easily (provided that App.py contains the right set of functions).
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