Author Topic: Baz1701 TWOK Ent bridge wip (NEW VIDEO)  (Read 6893 times)

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #60 on: May 18, 2010, 04:21:59 AM »
Without blowing my own trumpet I'm really happy how that new screen came out. The old one really bugged me.

Looks good, though the mapping on the side of the weapons console looks strange there are striped in the paint work?
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Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #61 on: May 18, 2010, 08:25:45 AM »
I think that's just the way the light(mapping) reacts to the weapons mesh.  I'll see if can fix it. 

Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #62 on: May 18, 2010, 03:51:13 PM »
New viewer in place; choice of  1) darker or 2) lighter.   Also first test of red alert map on walls.  About right or darker? 

Offline Joshmaul

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #63 on: May 18, 2010, 03:58:55 PM »
Looks about right to me...would need to give it a look-see when you get the consoles too, but it seems the right shade.

Are you also messing with the dome on the ceiling at red alert? Not sure if the bit where it turns white was just in Search for Spock or not. I would need to watch the movies again, heh.
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Offline tiqhud

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #64 on: May 18, 2010, 04:09:50 PM »
from your pic, I say touch to much red.
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Offline JimmyB76

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #65 on: May 18, 2010, 04:18:59 PM »
i agree with tiq...  
it sucks about the lightmapping thing, i do have high hopes youll be able to figure that out...
but currently, it looks like someone painted bright red on the walls...  id say go darker if possible, to make the bridge "feel" like it has no lighting but the red...
also, IMO you may want to "grey" out the dome (the reflective part) just a little bit when at red alert so it doesnt look so shiny and stick out...

Offline Morgan

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #66 on: May 18, 2010, 04:26:25 PM »
I prefer the darker viewscreen. As for the red alert lighting I'd say the red lighting shade looks a little too "bloody," maybe go a little lighter on the shade but make the bridge a hair darker during red alert or give it a red ambient as Jimmy said.

Offline Nexxus21

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #67 on: May 18, 2010, 04:27:22 PM »
I rather like the darker border on the view screen less distracting...  The red alert appears to be to... how shall we say red
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Offline feld

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #68 on: May 18, 2010, 05:26:20 PM »
I think that the lighter is actually right because the screen border material looks nearly the same color as the wall in this shot here but agree with the others that darker is better.

It's tough to tell without the consoles and screen border looking like they are being affected by the red light at all ...

Are BC bridge "lighting changes" not actually ambient lighting changes in a 3d model but rather re-colorings of some of the wall textures?

v/r
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Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #69 on: May 18, 2010, 06:48:25 PM »
Red mapping will have to wait a bit as hit similar glitches to PDW NX bridge (lightmaps switching for no reason, maps not loading).  But when get back to it, will probably be darker. The shot above was just a test;  you'll get a better idea when more elements mapped. 

I think that the lighter is actually right because the screen border material looks nearly the same color as the wall in this shot here but agree with the others that darker is better.

Trekcore here is a better reference source than one you're using as from HD source.  Blogspot grabs have incorrect color correction.


Are BC bridge "lighting changes" not actually ambient lighting changes in a 3d model but rather re-colorings of some of the wall textures?

There are gamma light changes that can be hardwired into nif (tho still use textures) but until ex-modellers pass on secret that'll have to wait  :)   The PDW NX and this bridge using BPCore scripted map-swapping, which swap textures.

Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #70 on: May 20, 2010, 04:30:53 PM »
Thanks to teleguy/BCS managed to fix mapping probs.   Redmapped bridge now.  Feedback helpful.  I need to fix the rim lights later.

Also working on TMP Spacedock  http://bc-central.net/forums/index.php/topic,7444.0.html

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #71 on: May 20, 2010, 04:32:54 PM »
oh that is good.
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Offline feld

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #72 on: May 20, 2010, 04:43:32 PM »
Oh hell yes!

You definitely understand "how things work on a starship"!

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Offline Morgan

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #73 on: May 20, 2010, 04:47:14 PM »
Very cool indeed.

Offline mckinneyc

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #74 on: May 20, 2010, 04:48:45 PM »
Oh my!!! I have to watch TWOK again just because this bridge is so amazing. Excellent work!  :hurr:

Offline Joshmaul

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #75 on: May 20, 2010, 04:52:31 PM »
Holy God, that is beautiful...I'm tearing up, and I feel no shame in admitting it.
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Offline 007bashir

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #76 on: May 21, 2010, 03:02:47 AM »
really great work. The new Master of Bridges. :bow:

Offline Villain

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #77 on: May 21, 2010, 06:56:36 AM »
Love it mate! Brilliant work!


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Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #78 on: May 21, 2010, 08:14:59 PM »
More or less finished mapping (green/yellow/red)...just tweaking now.  Waiting final textures from Bones then will replace. 

Unfortunately still no luck on chair anims (and no advice from 3E yet).  Know what problem is; just need to be shown how to recreate.

So bridge currently on hiatus...

Offline Shadowknight1

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #79 on: May 21, 2010, 09:24:27 PM »
*sigh* I'm sorry, but the way the helm console is situated, either it's misaligned or the viewscreen is.  That is my ONLY niggle with this bridge.  Is there any way you could show it from above?

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