Author Topic: Baz1701 WIP's - Semi retired.  (Read 245944 times)

Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #940 on: December 06, 2009, 06:09:00 PM »
You still need to round out the bottom of the secondary hull....

Beyond that, and the fact that one of your nacelles looks like it's missing the bulb in the aft end, I'd say you're well on your way.

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Offline baz1701

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Re: Baz1701 WIP's
« Reply #941 on: December 07, 2009, 03:46:40 AM »
You still need to round out the bottom of the secondary hull....

It is round, it is the smoothing groups that make it look flat. when the errors are sorted hopefully it will look better.

It has a 3 vert curve that matches the refernece pics.

you have to move and weld vertexes one by one.
Thanks for the pointers I'll give it a go. I cut the round windows using snap vert cut and the square with boolan (snap cut and pro boolan were doing strange things on the square windows).
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #942 on: December 07, 2009, 08:14:54 AM »
Ok I have one row of virtually clean cut windows.
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Offline Vladko1

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Re: Baz1701 WIP's
« Reply #943 on: December 07, 2009, 08:20:06 AM »
Woow, amazing  :eek . I wish I can make such cool ships :( . Very good job, the ship is looking awesome ;)

Offline deadthunder2_0

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Re: Baz1701 WIP's
« Reply #944 on: December 07, 2009, 11:03:36 PM »
Wow, very nice, i wish i had a modeling talent like that.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #945 on: December 08, 2009, 03:37:00 AM »
Well I have come to a decission. I will be texturing the windows and docking ports on as after try: -

Boolean
Pro Boolean
Vert cutting.

All produce to many errors and no matter how much vert cutting and welding it is to bad to leave it.

You've got to know your own limitations and this is beyond me at this time.
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Offline Villain

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Re: Baz1701 WIP's
« Reply #946 on: December 08, 2009, 04:52:02 AM »
Does Max not have a function to weld all verts on the mesh within X distance? Like say, all verts within 4 centimeters (Based on the ships scale) will weld, and so on?


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Offline baz1701

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Re: Baz1701 WIP's
« Reply #947 on: December 08, 2009, 05:14:16 AM »
The trouble is there are plenty of tutorials on cutting a flat object but none for cutting in to the side of a curved hull.

The mesh looks rough as hell when I cut the windows in.

Vert cut works well for one window but after I cut 3 or 4 in a row it get screwed up.

Also lack in tidying skills to fix errors when they occur.
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Offline Adonis

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Re: Baz1701 WIP's
« Reply #948 on: December 08, 2009, 05:17:33 AM »
Does Max not have a function to weld all verts on the mesh within X distance? Like say, all verts within 4 centimeters (Based on the ships scale) will weld, and so on?

Yup, all max versions do.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #949 on: December 08, 2009, 02:45:29 PM »
ok it is better but still not smooth. anyone hazard a guess the best place to cut to iron out the bumps?
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #950 on: December 08, 2009, 03:24:26 PM »
I hope you can get that smoothed out, cause that's niiiiice.

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Offline DJ Curtis

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Re: Baz1701 WIP's
« Reply #951 on: December 08, 2009, 09:37:04 PM »
one solution might be to have a grid of mesh surrounding the windows, so that they connected to far away verts on the big face they are cut into.

Offline baz1701

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Re: Baz1701 WIP's
« Reply #952 on: December 09, 2009, 08:27:00 AM »
I have done a comparison regard the (imho) true scale of the JJprise.

I have take a studio render of the jjprise and a pic of the TMP hero model.

using the docking ports as refernece (Kirks pod fit snuggley through the JJprise port) so the are very similar in size.

The attached pic is roughly what I feel the true scale to be, though bigger no where near as big as the galaxy.
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Offline Shino Tenshi

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Re: Baz1701 WIP's
« Reply #953 on: December 09, 2009, 10:06:38 AM »
Good scale imho ^^

Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #954 on: December 09, 2009, 11:10:30 AM »
That's about what I thought when I compared my Hot WHeels JJPrise to my Johnny Lightning Refit.  Looks good, but where did you get that shot of the JJPrise?

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Offline baz1701

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Re: Baz1701 WIP's
« Reply #955 on: December 09, 2009, 11:16:00 AM »
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Offline Lord Tribble

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Re: Baz1701 WIP's
« Reply #956 on: December 09, 2009, 12:35:36 PM »
I have the ship on a poster in front of me, the docking ports are much smaller in relation to the rest of the ship than they are on the refit (they just have a thick black outline). Plus, if they were similar size everyone would have to be tiny to be shorter than the view screen.
725.35m is the official length (from the Blu-ray and 'art of the film' book), just roll with it ;)

Edit: in that pic you posted you have the jj ports smaller than the refit ones

Offline Bren

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Re: Baz1701 WIP's
« Reply #957 on: December 09, 2009, 12:47:19 PM »
I just see pixelisation in that pic, so it doesn't really solve anything. That said, we know that the ship was designed to be 300 metres, and the scale-up was a knee-jerk reaction to a handful of shots where JJ wanted the shuttlebay to be cavernous and not cramped. I say we take the ship as all sensible indications would seem to put it and ignore the shuttlebay and the ridiculous official size estimate.

Besides, it's Baz's model, and he can scale it any way he wants.
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Offline Lord Tribble

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Re: Baz1701 WIP's
« Reply #958 on: December 09, 2009, 03:17:20 PM »
I just see pixelisation in that pic, so it doesn't really solve anything. That said, we know that the ship was designed to be 300 metres, and the scale-up was a knee-jerk reaction to a handful of shots where JJ wanted the shuttlebay to be cavernous and not cramped. I say we take the ship as all sensible indications would seem to put it and ignore the shuttlebay and the ridiculous official size estimate.


Yeah, but we also know they went over the model redoing and adding more detail to match the bigger size, like the view screen and smaller ports. It's more ridiculous to ignore the size of the screen/ports/shuttles against the hull when every shot of it in space matches the larger size (yeah its definitely scaled smaller in the ground shots, too small to fit a shuttle through the bay doors, but that's forgiveable considering how much they would have had to rebuild and shoot).

But this isn't the place for this discussion, so I shall just post this pic and rest my case:

Offline baz1701

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Re: Baz1701 WIP's
« Reply #959 on: December 10, 2009, 11:47:35 AM »
Another major overhaul
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