Author Topic: Eclipse Class RELEASED  (Read 39193 times)

Offline Dawg81

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Re: Eclipse Class
« Reply #420 on: November 29, 2009, 09:34:20 AM »
lookin good

Offline Billz

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Re: Eclipse Class
« Reply #421 on: November 29, 2009, 11:11:44 AM »
How many people would this carry?

Seems like you could accomdate it for the entire population of London!
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Offline Dalek

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Re: Eclipse Class
« Reply #422 on: November 29, 2009, 11:26:25 AM »
I calculate that the Eclipse can carry up to 1705 people.

Galaxy = 642m
Eclipse = 1050m

1050/642
= 1.64 to 2 d.p (64% increase

Galaxy can carry 1040 people.

1040 x 1.64 = 1705.6 round down to 1705 (cos you cant have 3/5 of a person :P) = 1705 people.

Yay for maths lol.
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Offline DJ Curtis

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Re: Eclipse Class
« Reply #423 on: November 29, 2009, 11:34:41 AM »
Dalek--> That's somewhat correct.  The E-D had a crew of 1012, but could accommodate up to 5000 people comfortably.  That's a pretty small crew even at 5000 though, when you consider that a modern American aircraft carrier has 5000 people on it, and while big, is considerably smaller than a Galaxy Class starship.  I think Gene kept the crew number artificially low so as to give the impression of a great deal of automation and very high technology.

Lionus--> Not exactly.  It's not a bar like Ten Forward.  It's more like a very large hall to accommodate things like conferences, or major meetings of the entire ship's crew, ie ST:TMP.  Those windows would be quite huge.  Imagine a podium in front of them, and a speaker's back turned to a great wall of stars rushing past.

Billz--> yes I did.

Offline DJ Curtis

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Re: Eclipse Class
« Reply #424 on: November 29, 2009, 12:49:48 PM »
The area that was the main impulse engine in the original texture job has been rebuilt, and is now the main shuttlebay.  Much more streamlined than before.  I used a chop of the main shuttlebay on my Galaxy Class mesh and adapted it.  Seems to fit quite well.

Offline Dalek

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Re: Eclipse Class
« Reply #425 on: November 29, 2009, 12:50:49 PM »
She gets more beautiful by the minute. :)
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Shadowknight1

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Re: Eclipse Class
« Reply #426 on: November 29, 2009, 01:25:16 PM »
Slick.  I must say, I like that impulse deck, it reminds me somewhat of Kaden's Legacy-class.

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Offline DJ Curtis

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Re: Eclipse Class
« Reply #427 on: November 29, 2009, 10:35:09 PM »
I have started textures on the drive section.  Most of the major components are mapped, as you can see.

Also, other good news on the performance aspects... I'm pretty sure I'll get all the textures onto just two 2048 maps, which for most, will mean some pretty excellent frame rates.

Offline moed

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Re: Eclipse Class
« Reply #428 on: November 30, 2009, 12:09:52 AM »
Work continues.  Suggestions are welcome.

Outstanding work DJ.

The only suggestion I can give at this point is that the ridged parts of the saucer section look too... sharp along the edges.

What I'm referring to when I say the ridged parts are the long symmetrical sections of the saucer that run length wise. I think that the edges should be subtly rounded off for a more realistic look. 

Offline DJ Curtis

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Re: Eclipse Class
« Reply #429 on: November 30, 2009, 12:31:35 AM »
Not a bad suggestion, except that it would mean a whole lot of reworking of mesh, textures and mapping.  :D

Base hull textures are on a bunch of the drive section now.

Offline DJ Curtis

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Re: Eclipse Class
« Reply #430 on: November 30, 2009, 01:23:03 AM »
Eh.  Nobody's looking, but what the hell.  One last update before bed.  You can see I reused an idea in front the deflector dish.

Offline Biggins

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Re: Eclipse Class
« Reply #431 on: November 30, 2009, 01:30:41 AM »
Looks great! Can't wait to see how the nacelles turn out.
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Offline Raven Night

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Re: Eclipse Class
« Reply #432 on: November 30, 2009, 02:22:06 AM »
Im always looking DJ :)

Offline dEjavU

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Re: Eclipse Class
« Reply #433 on: November 30, 2009, 04:58:54 AM »
....me too. Love those new impulse manifolds DJ(definte enginuety of a master).  ;)

Offline Vladko1

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Re: Eclipse Class
« Reply #434 on: November 30, 2009, 08:23:34 AM »
Awesome  :eek!!!! This ship is getting best of the best   ;)

Offline Villain

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Re: Eclipse Class
« Reply #435 on: November 30, 2009, 09:14:33 AM »
I'd hate to be in a shuttle caught in the engine wash on docking. :lol: The impulse area and the deflector really stand out. Pretty nice.


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
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Offline Dawg81

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Re: Eclipse Class
« Reply #436 on: November 30, 2009, 10:01:20 AM »
guess whos getting nominated for next month hehehehehe

Offline JamesTiberiusKirk

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Re: Eclipse Class
« Reply #437 on: November 30, 2009, 10:18:50 AM »
I would kill for aquiring your modeling skills  :evil

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Offline Lionus

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Re: Eclipse Class
« Reply #438 on: November 30, 2009, 10:43:24 AM »
This ship will be the ultimate federation starship. Time to solve a couplke border disputes, once she's done. :evil
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Offline Shadowknight1

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Re: Eclipse Class
« Reply #439 on: November 30, 2009, 08:22:07 PM »
Very nice start on the secondary hull. :)

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