Author Topic: fastest battle ever fought  (Read 2380 times)

kevingibson

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fastest battle ever fought
« on: June 25, 2008, 10:49:02 AM »
hello all,
want to throw a quick story at you,,imagine,,  your a small nova class,, outnumberd by 3 borg spheres
and a cube,, it looks hopeless,,,,, when all of a sudden, one sphere its the other,,it starts a chain reaction,,
within seconds,, all the borg ships are destroyed,,, and your standing there scatching your head :?
what the hell???????, has this happed to anyone else? they just crashed into each other, un freakin real :shock:
quickest battle i ever played :shock:
kevin

Offline Kirk

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Re: fastest battle ever fought
« Reply #1 on: June 25, 2008, 10:56:01 AM »
Collisions do happen in BC. GravityFX always helps this.

Offline Villain

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Re: fastest battle ever fought
« Reply #2 on: June 26, 2008, 07:32:27 AM »
Having accidentally clicked "Borg Cube" far too many times, I figured it'd be an interesting challenge with my favourite Excelsior refit (The Mk 2+, avaliable at BCF, complete with Rollbar!!). After taking immense damage, losing sensors temporarily, and battlescarring that made the YoH Voyager look like a small dent, I retreated, taking a long swing through a nebula and cowering behind a planet (This would be the map where the Son'a are encountered). I figured it'd give me some time to repair what I could, and possibly get at least 3 phasers back on (To assist my now only working torpedo launcher) So I got sensors working, and the first thing I see is the borg cube slowly being overshadowed by the planet.

As I've seen the AI do new things that I've never noticed/seen earlier, I figured it was biding it's time, until the bass on my speakers blew me back and the screen lit up. Yup, crashed into the planet, the other two cubes (As I was well out of their attack range), flew at each other and exploded. Damned newbie drones! It seems quite common among the borg ships, because of their size I assume, but it was still much fun to fly through the wreckage! Shame you can't target debris, though...

It's also fun watching mines get dragged into the black hole and making BC suicide.


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
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kevingibson

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Re: fastest battle ever fought
« Reply #3 on: June 26, 2008, 09:03:34 PM »
ive started getting back into this game with a vengence,,
but to be honest that was the funniest thing i ever saw,,,hell that would have made janeways day :D
kevin

Offline jayce

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Re: fastest battle ever fought
« Reply #4 on: June 27, 2008, 04:39:31 AM »
the explaination is quite simple. the borg do not try to avoid obstacles. it was the only way to have them attack multiple targets simutaniously while moving and not stationary. im sure you all have also noticed that when you run away from the borg, they do not chase you with blazing speed. thats because the borg do not try to intercept a taget, but slowly move in on the target. again, this was due to the uniqueness of the borg using part of an AI that was never meant to actually move around. generally, most people always outnumber the borg, so the chances of them colliding with each other is small. maybe its time that i try and upgrade the borg's AI. i sometimes feel sorry for neglecting them for so long but i just haven't had the time.

EDIT: uniqueness* i forgot.... the borg AI is no longer the only AI capable of attacking multiple targets simutaniously while moving. the player AI (ship you control) is now capable of attacking like the borg while avoiding obstacles i might add.

Offline Shadowknight1

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Re: fastest battle ever fought
« Reply #5 on: June 27, 2008, 12:30:15 PM »
Shortest battle I ever fought was as the Enterprise-A(my retexture, of course).  I was up against Lint's B'rel and it's first barrage of disruptor fire collapsed the forward shield and two photon torpedoes got lucky.  Bye bye warp core.

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Offline Judge King

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Re: fastest battle ever fought
« Reply #6 on: June 27, 2008, 09:53:40 PM »
My quickest battle was playing as a Sovereign Class (NEMESIS_Sovereign_EX 1.0) and destroying 3 Keldons rather quickly.
My slowest battle was against a Keldon after fighting, 3 other Keldons, 2 Sona Battleships, a Dominion Battlecruise,  Vorcha, Negh'Var, and 2 BoPs. I tried going to warp, however I lost my warp drive during the cutscene and was constantly pounded and for 15+ minute I kept getting pounded and surviving every hit taken without exploding. I then decided to just quit quickbattle.
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Offline majormagna

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Re: fastest battle ever fought
« Reply #7 on: June 28, 2008, 10:54:22 AM »
My quickest fight? Gotta be DJ's Galaxy against 6 D'deridex Warbirds, and I won!
4 of the Warbirds collided with each other and exploded and the shockwaves took out the other 2! Needless to say I was confused...
Slowest? Hm... Fighter from Miranda pack (The one from SFC3 and ST:SU) against another one... with innaccurate phaser turned on! I got about one hit in every 5 shots, by which time the shields had re-charged!
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Offline MLeo

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Re: fastest battle ever fought
« Reply #8 on: June 28, 2008, 11:00:53 AM »
How do you all measure the time?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline 086gf

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Re: fastest battle ever fought
« Reply #9 on: June 28, 2008, 01:46:41 PM »
How do you all measure the time?

Anything with a stop watch feature. Every cell phone should have one built in somewhere.
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Offline ACES_HIGH

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Re: fastest battle ever fought
« Reply #10 on: June 28, 2008, 04:47:52 PM »
well, my slowest battle has to have been one last week, I took the new Valkyrie up against four Viper Mk. VIIs sure they don't stand a chance against my weapons, but it was a hell of a time trying to line up on them long enough to hit, cause they can fly circles around you.  I actually lowered the shields to make it more even and no matter how many times they hit me with cannon or missiles, they couldn't even damage me.  but it must have taken 20 minutes before I could get a bead on any of them for torpedoes or pulse phasers.  fortunately I could splash 'em with a single hit every time.

Offline MLeo

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Re: fastest battle ever fought
« Reply #11 on: June 28, 2008, 05:40:21 PM »
How do you all measure the time?

Anything with a stop watch feature. Every cell phone should have one built in somewhere.
No, I meant the rules for time measuring?


If you don't count console time, then it takes no seconds at all. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline captain_obvious

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Re: fastest battle ever fought
« Reply #12 on: June 30, 2008, 07:50:06 PM »
quickest? the ent a that was on bcfiles back in 03 or 04 that had 20 (yes TWENTY) genesis devices scripted in... against a rommie w/b.  one shot boom bambino ;) 2 seconds flat from start to impact with target (that being the killer blow)

longest? the vanquisher ambassabor refit up against 6 galaxy class ships.  I lost, but only due to one of the last pair of gals decided to go bug style on me :)

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Offline jayce

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Re: fastest battle ever fought
« Reply #13 on: July 07, 2008, 05:48:00 AM »
hello all,
want to throw a quick story at you,,imagine,,  your a small nova class,, outnumberd by 3 borg spheres
and a cube,, it looks hopeless,,,,, when all of a sudden, one sphere its the other,,it starts a chain reaction,,
within seconds,, all the borg ships are destroyed,,, and your standing there scatching your head :?
what the hell???????, has this happed to anyone else? they just crashed into each other, un freakin real :shock:
quickest battle i ever played :shock:
kevin

the explaination is quite simple. the borg do not try to avoid obstacles. it was the only way to have them attack multiple targets simutaniously while moving and not stationary. im sure you all have also noticed that when you run away from the borg, they do not chase you with blazing speed. thats because the borg do not try to intercept a taget, but slowly move in on the target. again, this was due to the uniqueness of the borg using part of an AI that was never meant to actually move around. generally, most people always outnumber the borg, so the chances of them colliding with each other is small. maybe its time that i try and upgrade the borg's AI. i sometimes feel sorry for neglecting them for so long but i just haven't had the time.

EDIT: uniqueness* i forgot.... the borg AI is no longer the only AI capable of attacking multiple targets simutaniously while moving. the player AI (ship you control) is now capable of attacking like the borg while avoiding obstacles i might add.

UPDATE: i have finished the modifications to the borg's AI. the borg will now try to avoid obstacles so they shouldn't crash into each other. as an added bonus, i have enabled the borg to intercept a target and they will also chase you between star systems using their warp drives. but for you bridge view lovers out there, im sorry but i've saved the best tricks for myself using the most advanced felix (player) AI to-date to combat not only the borg, but multiple targets as well. :twisted: arent i

if you want the new version of the AI just let me know.

Offline ChronowerX_GT

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Re: fastest battle ever fought
« Reply #14 on: July 07, 2008, 06:36:56 AM »
Yeah, i'd like the AI. Somethings gone wrong with mine. Everytime a borg enters the game crashes.


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Offline jayce

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Re: fastest battle ever fought
« Reply #15 on: July 08, 2008, 04:03:23 AM »
Yeah, i'd like the AI. Somethings gone wrong with mine. Everytime a borg enters the game crashes.

If you are using KM:

1. Delete the entire AI folder to your recycle bin but do not empty it. (Bridge Commander/Scripts/AI)
2. Copy the original AI folder from the SDK1_1 back into your BC folder. (Build/Scripts/AI)
3. Copy the original AI folder from the KM mod back into your BC folder. (Bridge Commander/Scripts/AI)
4. Check the borg AI again. If all is well, you won't need that copy in the recycle bin.

I say this because if you are having a problem with your old borg AI, there is a chance that this new updated version may not fix it. Its most likely that you have added something after installing KM that is causing the conflict with the AI. Anytime you install something that comes with its own AI (not just borg), check to see if the same AI is already in use in KM. If so, Do Not Overright It.

If you get the old borg AI working again, I'll send you the new borg AI file.

Here's some food for thought: Is Resistance Really Futile?

Both Borg ships chased me through a few different star systems and never once collided with each other or any other objects. I took the liberity of recording one of the final encounters.

Offline ChronowerX_GT

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Re: fastest battle ever fought
« Reply #16 on: July 08, 2008, 08:33:13 AM »
Come to think of it, the problem only started when I installed the Borg Tactical Cube. I'll try what you said and get back to you about it.l


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Offline jayce

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Re: fastest battle ever fought
« Reply #17 on: July 08, 2008, 09:57:35 AM »
Come to think of it, the problem only started when I installed the Borg Tactical Cube. I'll try what you said and get back to you about it.l

If it does not work, just delete that same AI folder and restore the old one. Just remember to restore the right one from the recycle bin. Then post a link to that Borg Tactical Cube that you installed. I will take a look at it and see what all that mod had replaced. In the meantime, I guess I should start thinking about working on a seperate mod for the AI that will include everything needed to work, even on a clean BC1.1 install, which is what I would normally use to test out my AI's.

Offline Kirk

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Re: fastest battle ever fought
« Reply #18 on: July 08, 2008, 10:57:43 AM »
Come to think of it, the problem only started when I installed the Borg Tactical Cube. I'll try what you said and get back to you about it.l
The Borg Tactical Cube by CR includes and new (and much larger) borg AI, which doesn't work (obviously.) Just replace the KM borg AI file.

gclark03

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Re: fastest battle ever fought
« Reply #19 on: July 08, 2008, 02:26:20 PM »
My fastest actual battle was the retextured Enterprise-A vs. the Enterprise-E with modded torpedoes (insane speed, insane damage, no tracking - in preparation for my Halo mod's MAC cannon). Nine super-torpedoes later, the Enterprise-A was all but space wreckage.

The time? 9.2 seconds