is it possible to make it so the glare doesn't disappear completely?
That would be nice, but I can't think of any way that would be possible in BC. Sovvie has made a work-around so we can get as close as possible to the desired effect. I thought about doing this as a textured animation but the blinking would be predictable. The way Sovvie has made it, it can be randomized in frequency...making it longer, shorter, faster, slower, etc.
Lol, the pulsar wasn't exactly in the drawing boards. It's just something I wanted ingame that we don't have.