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BC Modding / Re: Increase maximum attack range
« Last post by Mario on January 07, 2026, 07:33:59 PM »
Bridge Commander unfortunately isn't designed around realistic spaceflight or combat physics, even if you crank up speeds and acceleration values.

There's no real physics simulation under the hood - everything (movement, weapons, targeting) is heavily abstracted and tuned for gameplay at relatively short ranges.

Weapon ranges in particular are hard-limited. Phaser range is effectively capped (around the ~100–120 km mark you're seeing), and that limit isn't exposed to scripting. As far as we know, increasing it would require engine-level modification (hex/memory patching), not something you can adjust via standard modding tools.
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BC Modding / Increase maximum attack range
« Last post by Redtestboy on January 07, 2026, 07:25:45 PM »
Hey guys.

I'm currently working on a "mod" for BC where I want to put emphasis on "realism" in starship combat. Including a lot higher speed and acceleration values taken from the TNG Technical Manual. That part works perfectly. My problem now is that ships can't fire their weapons beyond a certain distance (e.g. Phasers seem to be capped at 120km). Is it possible to increase this somehow?

Thank you guys!
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*pops in after 5 years away due to his own decisions that messed up stuff for the rest of his life but is still hopeful for the future* (not gonna talk about it)

Howdy!

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BC Modding / Re: I was bored so I made this...
« Last post by Starforce2 on January 04, 2026, 02:52:58 AM »
I command you to be bored more often. :funny
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BC Modding / Re: converting Legacy ships over
« Last post by Starforce2 on January 04, 2026, 02:45:37 AM »
Did these ever get done though? Honeslty, at least the klingons, need to have better quality meshes than what is basically st armada 3. But they are sweet designs. I forget what all ships were in legacy, I never made it very far in the game. I dont think I could ever get out of the nx era. the game had a lot of issues and didnt run well even if you had double the specs.
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