Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Casvalrel on September 27, 2013, 06:28:10 PM
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ok, so I tested out the BC Aftermath mod and I realized that in quickbattle, the ships cannot show much physical damage (Burn marks on hull, chopped off nacelles, etc).
Is there a way I can fix this problem? I believe its got something to do with the scripting but Im not sure if it is within the hardpoint or the main ship.py itself.
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That was intentional, some of the models weren't unified. It was to keep it stable as the mod mainly focuses on game-play.
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:\ well that sucks.
Is there a way to fix that?
Edit: The problem has resolved. In looking back at a coding Wily sent me, I realized the situation and is now in good hands. Thank you very much guys, esp. you Wily. :3
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How was the problem resolved?
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I did an overlap on the main ship's script and incorporated this as its damage
pLODModel.AddLOD(pStats["FilenameHigh"], 10, 200.0, 15.0, 15.0, 400, 900, "_Glow", None, "_Spec")
pLODModel.AddLOD(pStats["FilenameMed"], 10, 400.0, 15.0, 15.0, 400, 900, "_Glow", None, "_Spec")
pLODModel.AddLOD(pStats["FilenameLow"], 10, 800.0, 15.0, 30.0, 400, 900, "_Glow", None, "_Spec")
Basically stock and standard but hey it works.