Bridge Commander Central
BC Forums => BC Modding => Topic started by: CaptainRussell on June 23, 2009, 11:34:13 AM
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Wow! I haven't made anything in such a long time, so I made a new Tactical Cube - this one should be very close to canon. I still need to adjust the alpha channel of the main hull texture (it's poor quality - notice the white borders around the greens/yellows), and I also want to add the large blasters that dot the vertical edges of the ship in the shows.
Enjoy the screens.
-CR
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FRACK! Instant cookie for that beautiful masterpiece! May I ask the Tri count? :D
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Wow looks great, which episode was the tactial cube from again, Scorpien?
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Wow, brilliant.
I must admit your first Tactical Cube was the first (seperate) mod I downloaded and installed... Purely for it's awesomness...
This will be a ship, dare I say, of epic proportions...
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great, but I still don't like the symmetry of your borg textures (the one with the pipes and stuff). ;)
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will it still lose to ZPM'd Odyssey's HORIZON? :lol:
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Here's some more - fixed the alpha of the hull texture.
-CR
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very cool buddy. very cool. i love the mechanical details.
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I'm a huge fan of your works CR, this beauty is nothing less than perfect :shock: :D
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Nice CR, this is a great cube.
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may i ask how many polies and such?
looks so amazing i am fearful my crappy midrange system may not be able to handle it lol
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it's over 20k
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the bottom hull armor is connected to the sides armor. watched unimatrix zero yesterday. somehow i remember that.
edit : yeah it is, even at the top (http://static.squidoo.com/resize/squidoo_images/-1/draft_lens2307137module12855928photo_1228204395BorgTacticalCube.jpg)
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Heh, so you still live :P Nice Cube :)
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looks nice, however your cannons aren't in the correct place... place a look at that pic above.
~Jb06
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looks nice, however your cannons aren't in the correct place... place a look at that pic above.
~Jb06
That's because I didn't add them yet; I also did not want to waste too many more polygons on this thing; here it is finished.
the bottom hull armor is connected to the sides armor. watched unimatrix zero yesterday. somehow i remember that.
edit : yeah it is, even at the top
That's the only thing I didn't really do - connecting the armor plating like in the show.
-CR
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Here I blew a giant hole in it with a bioship - seems to damage very well in-game; I also had to fix a few cracks/holes in the mesh that I neglected before (notice the shot at Poseidon 2 has a small blue hole in the ship)
-CR
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Extremely good job CR, Someone deserves a cookie XD
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aren't the big cannons supposed to be located ON the edges?
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Holy crap, it's CaptainRussell! Been a while, man. Nice looking ship you got there, as usual.
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lol. we got some old school fellas in the house.
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I like hearing from the folks that were around way back when - back when BCU was flourishing.
I am hardpointing the ship in MPE, so it should be ready for BC very soon, though it may need some advanced AI (BasicAttack is somewhat retarded).
-CR
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Welcome back CR. Nice looking cube you have there :D
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OMG YOU'RE ALIVE! :dance :v:
Awesome stuff you got here! :D
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Nice work, I like it even better this way!
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The ship is fully-hardpointed and runs well in the game - I wouldn't mind having some alternate disruptor pulses though (the stock BC models are awful) - perhaps I will just script the nanite torpedo as the cannon projectile.
-CR
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Well, you can make torpedo scripts as pulses (like the Quantum Turret on the Sovie) so you could mess around with them.
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The ship is now available off of BC Files:
http://bridgecommander.filefront.com/file/CR_Borg_Tactical_Cube;100601#Rate (http://bridgecommander.filefront.com/file/CR_Borg_Tactical_Cube;100601#Rate)
Moderators please lock this thread.
-CR