Bridge Commander Central

BC Forums => BC Modding => Topic started by: Voyager16 on August 03, 2008, 06:53:47 PM

Title: Phaser Placement problem
Post by: Voyager16 on August 03, 2008, 06:53:47 PM
Right, So I edited a ship, and gave it some extra naccles (personal use)
But when ingame, the lights (red/green etc) + phaser fire, is like 10km of the port side of the ship per example.
I dont know how to fix this.
And BCU is down, so I hope to get some answers here.

~Voy.
Title: Re: MPE Placement problem
Post by: 1DeadlySAMURAI on August 03, 2008, 07:12:05 PM
In the options, set Model Scale to 0.01
Title: Re: MPE Placement problem
Post by: Voyager16 on August 03, 2008, 07:19:05 PM
It is.
Title: Re: Phaser Placement problem
Post by: Voyager16 on August 08, 2008, 04:16:59 PM
/bump

Nobody?
JB06 said the thing with the move button in MS, and that did not help.
Title: Re: Phaser Placement problem
Post by: MLeo on August 08, 2008, 05:43:50 PM
You could try PM-ing StarForce, or El(minster).
Title: Re: Phaser Placement problem
Post by: tiqhud on August 08, 2008, 06:11:38 PM
Did you delette the vox file, and the pyc files [for the ship]?
Title: Re: Phaser Placement problem
Post by: El on August 09, 2008, 12:29:59 PM
The original HP probably had the wrong model scale set up. Try setting it to 0.1, re-adjust your HP values and then try again.
Title: Re: Phaser Placement problem
Post by: Voyager16 on August 10, 2008, 12:44:23 PM
it was weird,  at my port it fixed. (removing the .pyc)
At the Ent-F,  It crashed, I replaced the original HP.
And it's fixed now Oo