Subject / Started by |
Replies / Views | Last post | ||
|---|---|---|---|---|
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Pulse Size
Started by Spanner |
3 Replies
2460 Views |
by Nebula |
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Pulse weapon volley...
Started by Anew9 |
0 Replies
1913 Views |
by Anew9 |
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Pulse weapons
Started by Bones |
7 Replies
3026 Views |
by Nighthawk |
|
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Pulse Weapons
Started by DKealt |
8 Replies
3502 Views |
by DKealt |
|
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2 Replies
2541 Views |
by FekLeyr Targ |
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Python ?
Started by Worf359Alpha |
9 Replies
2430 Views |
by Worf359Alpha |
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Python Decompiler (App.py/c)
Started by Tethys |
6 Replies
8059 Views |
by Tethys |
|
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Python Decompiler problems
Started by Flowrellik |
2 Replies
6743 Views |
by eclipse74569 |
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QB crash after mission end
Started by Lurok91 |
1 Replies
2413 Views |
by vgdude999 |
|
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QB starting at Red Alert?
Started by JimmyB76 |
2 Replies
6954 Views |
by JimmyB76 |
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QB Startship selection from MainMenu
Started by KrrKs |
3 Replies
2155 Views |
by KrrKs |
|
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QBautostart plugins
Started by cnotsch |
5 Replies
2801 Views |
by MLeo |
|
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2 Replies
1969 Views |
by tiqhud |
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Question about BPCore Gold.
Started by Kirk |
12 Replies
3877 Views |
by USS Frontier |
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Question about immunity
Started by Perseus_Nx |
4 Replies
2206 Views |
by Perseus_Nx |
|
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Question About QB AI
Started by Morgan |
1 Replies
2233 Views |
by JimmyB76 |
|
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Question about shield glow duration.
Started by NatsuKagura |
8 Replies
3928 Views |
by NatsuKagura |
|
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Question for anyone familiar with FTech
Started by FarShot |
11 Replies
10888 Views |
by Defiant |
|
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Question: AI Redistribute Shields?
Started by AlexMB2000 |
2 Replies
2564 Views |
by AlexMB2000 |
|
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Quick Battle Enemies?
Started by bankruptstudios |
2 Replies
2487 Views |
by bankruptstudios |
|
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Quickship scripting?
Started by Alex1989 |
9 Replies
11841 Views |
by Alex1989 |
|
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Race Specific Music? possible?
Started by Maxloef |
9 Replies
2526 Views |
by Dalek |
|
|
3 Replies
2133 Views |
by teleguy |
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|
|
20 Replies
17024 Views |
by Morgan |
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|
|
2 Replies
1760 Views |
by KrrKs |
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random question about torpedo splitting
Started by Flowrellik « 1 2 » |
26 Replies
18652 Views |
by KrrKs |
|
|
43 Replies
33084 Views |
by Tethys |
|
|
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RC's BC --> KA Total Conversion thread.
Started by RCgothic |
11 Replies
3729 Views |
by RCgothic |
|
|
3 Replies
2215 Views |
by anubitus |
|
|
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Re: A little treat for debugging excalibur!
Started by MLeo |
18 Replies
5828 Views |
by MLeo |
|
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Re: Shield Status Monitor *Complete Beta*
Started by BES |
8 Replies
5609 Views |
by El |
|
|
26 Replies
18718 Views |
by Bat66wat6 |
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Rear Firing Torpedo Turret
Started by Anew9 |
11 Replies
2964 Views |
by Anew9 |
|
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reduce ai attack range??
Started by shadow06 |
7 Replies
3233 Views |
by jayce |
|
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Related to Core Eject (my own additions)
Started by Tethys |
7 Replies
7417 Views |
by Tethys |
|
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Reload Hardpoint
Started by Kirk |
12 Replies
4219 Views |
by MLeo |
|
|
20 Replies
5683 Views |
by MLeo |
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|
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Removing a button from a menu
Started by Bat66wat6 |
7 Replies
2859 Views |
by Nebula |
|
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removing a stock ship
Started by martyr |
6 Replies
2948 Views |
by MLeo |
|
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Removing Phaser Slider
Started by MrSFX |
3 Replies
7845 Views |
by Mark McWire |
|
|
9 Replies
2564 Views |
by 086gf |
|
|
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Repair Ablative Armoor in KM 1.0
Started by Karronade |
7 Replies
2454 Views |
by teleguy |
|
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Repair Complexity
Started by Anew9 |
8 Replies
3868 Views |
by El |
|
|
62 Replies
14705 Views |
by Lurok91 |
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|
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Replacing stock ships with scripts
Started by Lord Tribble |
10 Replies
10177 Views |
by Lord Tribble |
|
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Rescale.py (discussion)
Started by Tethys |
2 Replies
6989 Views |
by Tethys |
|
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Resclae.py apply to multiplayer
Started by vonfrank |
4 Replies
2347 Views |
by vonfrank |
|
|
Resize a torpedo.
Started by Voyager16 |
3 Replies
2169 Views |
by tiqhud |
|
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Resize slipstream system
Started by Nx-809 |
1 Replies
1554 Views |
by Mario |
|
|
Reverse Intercept
Started by Locke |
6 Replies
2913 Views |
by Mario |
|
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Rob Archers Modding Projects....
Started by Rob Archer |
5 Replies
4644 Views |
by Rob Archer |
|
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Saving / Loading
Started by USS Frontier |
14 Replies
4164 Views |
by MLeo |
|
|
Script index
Started by ACES_HIGH |
2 Replies
2119 Views |
by ACES_HIGH |
|
|
10 Replies
8940 Views |
by Tethys |
|
|
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script problem?
Started by Voyager16 |
2 Replies
1982 Views |
by Voyager16 |
|
|
Scripting BC demo
Started by Anew9 |
7 Replies
2869 Views |
by King Class Scout |
|
|
Scripting for Red alert
Started by ECGadget |
17 Replies
6721 Views |
by ECGadget |
|
|
25 Replies
10293 Views |
by BES |
|
|
|
Scripting Mutators
Started by Mustang |
14 Replies
4317 Views |
by Mustang |
|
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Scripting Question
Started by Worf359Alpha |
4 Replies
2412 Views |
by Worf359Alpha |
|
|
14 Replies
13955 Views |
by Morgan |
|
|
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Sdk And Seperate Hardpoints.
Started by CyAn1d3 |
4 Replies
2360 Views |
by CyAn1d3 |
|
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Searching AI scripter
Started by cnotsch |
3 Replies
2559 Views |
by MLeo |
|
|
29 Replies
7073 Views |
by CyAn1d3 |
|
|
|
Secondary targeting issue
Started by vonfrank |
3 Replies
2495 Views |
by Nebula |
|
|
Sensor Jamming
Started by Villain |
7 Replies
3245 Views |
by X_TheUnknown_X |
|
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seperated ship wont load.
Started by Voyager16 |
6 Replies
2584 Views |
by Voyager16 |
|
|
Set Difficulty Multipliers
Started by vonfrank |
1 Replies
6531 Views |
by Defiant |
|
|
Setting the target of AI ships.
Started by USS Frontier |
5 Replies
3442 Views |
by cnotsch |
|
|
Setting up SDT capable plugins
Started by Billz |
10 Replies
3470 Views |
by Billz |
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