Author Topic: U.S.S. Solaris - HP Problemse HELP!  (Read 5728 times)

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #20 on: September 20, 2011, 05:50:39 AM »
i have, it seems fine in both max 2009 and max 2011...maybe its just when it was exported to a Nif that just happened....i mean ingame its hardly noticeable....considering youd be concentrating on not dying and all.

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #21 on: September 20, 2011, 06:19:55 AM »
indeed it's no big deal, more important now is fixing textures coordinates in multiple locations I've shown you on pictures

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #22 on: September 20, 2011, 06:32:43 AM »
yeah...though i was never sure on doing that, but ill have a fiddle with the UV's. i can tell this is gonna be one of those  :banghead: moments...

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #23 on: September 24, 2011, 04:03:40 PM »
ok everyone you have a week to get your beta reports to me, then all i need is some blank textures/the ones bones promised me ages ago... and to tweak the hardpoint and ill be done.

Offline Bones

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #24 on: September 24, 2011, 04:18:47 PM »
tweak the harpdoint !?!?! what about tons of mapping errors ??? already gave you report about 'em mate ;)

Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #25 on: September 24, 2011, 04:59:14 PM »
theyre uncorrectable....everytime i change them and save the nif, they reset to theyre previous state....idk why
but theyre hardly noticeable ingame, its like a window being slightly skewed.....

but if you could help me out and make the registrys for me thatd be a GREAT help, bones.

Offline Bones

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #26 on: September 24, 2011, 05:31:04 PM »
just tell me the name and registry number, I just found blanks :D

It's a pity those errors can't be fixed, while most of them are hard to notice there are two that looks god awful in game... namely the very aft of the ships secondary hull and spotlights on the under of saucer

Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #27 on: September 24, 2011, 05:35:36 PM »
Name: U.S.S. SOLARIS
Registry: NCC-3526-B

yeah it is a shame theyre unfixable, but hey it happens...

Offline Bones

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #28 on: September 24, 2011, 05:40:04 PM »
Send me the NIF too, I could give her a chance ;) might even fix her ;)

Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #29 on: September 24, 2011, 05:40:57 PM »
just download the beta from the link i left up, its all there
textures and all

Offline Bones

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #30 on: September 24, 2011, 05:58:19 PM »
Jesus Christ I'm looking at it, obviously ... must be the beer and cigss ... of course I have those :P epic fail :funny will see what can be done

Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #31 on: September 24, 2011, 06:44:02 PM »
Thank god this mods finnaly gonna be releaseable, maybe even MotM able (VERY BIG SUPERNOAV SIZED MAYBE THERE) thanks for all the help bones!

Offline JimmyB76

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #32 on: September 24, 2011, 06:45:53 PM »
did you build that model from scratch? 

Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #33 on: September 24, 2011, 06:51:51 PM »
it was mainly a kitbash and i did get permission from the people who made the parts, by looking at the readme's and im gonna credit em for them in this ships readme and final release description.

Offline JimmyB76

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #34 on: September 24, 2011, 06:54:12 PM »
very good then :)

Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #35 on: September 24, 2011, 06:54:57 PM »
so on that basis i could hypothetically be nominated?

Offline Bones

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #36 on: September 25, 2011, 05:20:27 AM »

Offline Captain_D

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #37 on: September 26, 2011, 02:14:24 PM »
I like what you have done as far as the kitbashing, and since it was an open beta, I decided to download and try her out for Myself so here is my take on the Solaris.

Included are some screencaps that explain my thoughts better.

First, As bones has stated, there are a few problems with the textures and how they match up as seen here.




The fed symbols should match,also the bottom saucer section should have something there, looks empty to me. Maybe consider re-texturing the engines to match the look of the ship more.





Took her to the Itari system where at least thirty tholian ships gave me a warm welcome. one Tholian ship is no match for her of course, but a pack gave me quite a good battle, as you can see, :D but I did survive.







 The lower saucer phasers came through the top of the saucer at times, but not very noticeable. You should work on the power distribution levels on the warp core as well, has very little energy loss with all systems at 125%.

She also doesn't have the fed standard warp sound when engaging warp, though that may have been your intent. Just thought I would mention it in case it wasn't.

I enjoyed taking her for a spin.


Offline flarespire

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #38 on: September 26, 2011, 02:31:19 PM »
thanks for the beta report, as ive stated with Bones those UV errors are unavoidable as they happen during the NIF export even after fixing them. im still working on the hardpoint, got ALOT of tweaks to do and ive got to try and fix the Nacell smooting, but that may also be an export issue. since the ship is using the games standard warp sound, whichever sound you have set to it will be its war sound. also some of the textures have been updated thanks to Bones and im glad you enjoyed beta testing her, i hope you enjoy the final release aswell :D

EDIT: also there is nothing on the underside of the saucer model wise because of the issuue of the fore torp tubes and theyre firing arc, being if there was something there a torp would smack that and blow the saucer of destroying the ship.

EDIT 2: i fixed the HP issues, but i think i made the warpcore too powerfull aka all systems at 125% take up 2 bars of power on the powerusage bar and theres is also a very high secondarys battery cap., but i guess have i very powerfull warp core isnt such a bad thing if it means your ship survives....if someone wants to balance this out for me after the official release the please do so, im currently gearing up to release, but CyAn1d3 i need you help, i have nowhere to host the ship, if i give you a mediafire link to the zip would you host it on your site for me?

Offline Jb06

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Re: U.S.S. Solaris - Reboot - One week to turn in Beta reports.
« Reply #39 on: September 26, 2011, 03:16:23 PM »
Erm not unavoidable...

Fixed... Updated nif uploaded ;)