Author Topic: Modeling Contest added rules  (Read 6190 times)

Offline blaXXer

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Re: Modeling Contest added rules
« Reply #60 on: April 23, 2008, 07:05:18 AM »
It's called 'shaping' ;)

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executioner_de

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Re: Modeling Contest added rules
« Reply #61 on: April 24, 2008, 09:45:45 AM »
My entry
1680:1050

Thanks to:

LC for his Vray help
blaXXer for letting me spam him with renders and for the 2d work
Armondikov for pointing out some ... edges...


Offline blaXXer

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Re: Modeling Contest added rules
« Reply #62 on: April 24, 2008, 09:53:55 AM »
Great work, EXE :) Especially all those raytraced sections :)

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Offline Viper

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Re: Modeling Contest added rules
« Reply #63 on: April 24, 2008, 10:06:12 AM »
oooo, perdy.  thats what I need to carry at work.  It'd fit great on the duty belt.    Handcuffs, mace, lightsaber, radio, gun.
Viper
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Offline blaXXer

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Re: Modeling Contest added rules
« Reply #64 on: April 24, 2008, 10:16:39 AM »
A Jedi...with a GUN?

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Offline Viper

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Re: Modeling Contest added rules
« Reply #65 on: April 24, 2008, 10:26:28 AM »
A Jedi...with a GUN?

I have never claimed to be a jedi....In fact, I believe my title over at BCU was Darth Viperus.
Viper
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Offline Senator

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Re: Modeling Contest added rules
« Reply #66 on: April 24, 2008, 10:27:51 AM »
After you kill them with the gun, you can hack them a bit with the lightsaber and say you killed them with the lightsaber in Epic Traditional Combat, no?

Offline Viper

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Re: Modeling Contest added rules
« Reply #67 on: April 24, 2008, 10:36:25 AM »
Precisely.  although since most of the "bad guys" I encounter at work are unarmed, I would use the lightsaber most of the time anyway.  Then I can plan some weapon on them.
Viper
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Offline blaXXer

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Re: Modeling Contest added rules
« Reply #68 on: April 24, 2008, 10:56:07 AM »
Yeah, I see, the Darth title was justified after all ;)

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Offline Viper

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Re: Modeling Contest added rules
« Reply #69 on: April 24, 2008, 11:03:02 AM »
Very. I have developed a notorious reputation at work for being ruthless and "hunting" for homeless.
Viper
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Offline Aeries

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Re: Modeling Contest added rules
« Reply #70 on: April 24, 2008, 11:49:44 AM »
Nice work, Exe.

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #71 on: April 24, 2008, 03:53:12 PM »
Armondikov for pointing out some ... edges...

And it looks much better for it too, though I still prefered the wood texture on the base.
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Offline DaAan

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Re: Modeling Contest added rules
« Reply #72 on: April 28, 2008, 08:05:51 AM »
here's my entry

1240x698


executioner_de

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Re: Modeling Contest added rules
« Reply #73 on: April 28, 2008, 08:44:13 AM »
Cool stuff, and i thought mine is a classic design, you toped me in classicness. hehe

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #74 on: May 01, 2008, 04:29:38 PM »
I'm going to do a plaque using my Star Wars Name, as generated here: http://parris.josh.com.au/humour/StarWarsName.shtml

Try it, it seems fairly accurate :P
"This is my Earth, and it's fine. It's where I spend the vast majority of my time. It's not perfect, but it's mine."

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #75 on: May 01, 2008, 06:20:19 PM »
Couldn't get the text function to work properly (for some reason they've changed it since the last version of LW I had) and got bored. So, I'm happy with this image and I'm submitting it as final for this competition. Although I'm likely to revisit it at a later date and post it here or at SFM.

There's been some awesome work put up so far, hope more people put their ideas forward.
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Offline Aeries

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Re: Modeling Contest added rules
« Reply #76 on: May 01, 2008, 09:14:57 PM »
Beautifully crafted, dude! :D Definitely my favorite.

executioner_de

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Re: Modeling Contest added rules
« Reply #77 on: May 03, 2008, 10:05:06 AM »
Tomorrow is the last submission day guys

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #78 on: May 03, 2008, 11:29:36 AM »
Ohh, that came up faster than I originally thought.
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Offline blaXXer

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Re: Modeling Contest added rules
« Reply #79 on: May 04, 2008, 05:05:22 AM »
Great work, Armonds! :)

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