Author Topic: Star Trek Online thread  (Read 176853 times)

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1740 on: May 28, 2010, 01:19:43 PM »
A lot of good stuff is happening, they announced a system similar to city of heroes mission content editor for player made content, is coming and that alone is making he whole fleet happy as it was a GREAT system,and star trek fans can create better stories than cryptic can, i for one will use the hell out of it.

Ship interiors, mini games levelc cap raised 6 levels to "Vice admiral 1" hich haha i kept telling jupiterforce that vice admiral according to trek lore is the next rank some disagreed, it goes -

rear admiral- (kirk was a rear admiral)
vice admiral- (janeway)
admiral
Fleet admiral (forrest on enterprise)

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #1741 on: May 28, 2010, 01:59:11 PM »
The admiral structure goes like this:

Rear Admiral (Lower Half): 1 pip (i.e STOs current Rear Admiral)
Rear Admiral (Upper Half): 2 pips
Vice Admiral: 3 pips
Admiral: 4 pips
Fleet Admiral: 5 pips (no canon existence of a Fleet Admiral as of yet)

So with the raise in level cap, i'm hoping 46-50 will be a 2 pip "Rear Admiral", and when you reach 51 you are promoted to Vice Admiral (3 pip).
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Offline Daystar70

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Re: Star Trek Online thread
« Reply #1742 on: May 28, 2010, 09:24:43 PM »
That would work. it gives them a lot of room for extended endgame. Hopefully one day,they will look beyond rank/level after that because they boxed themselves into a endgame wall somewhat.

Offline Voyager16

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Re: Star Trek Online thread
« Reply #1743 on: May 29, 2010, 07:32:50 AM »
Pffff patching takes ages.
It was done, it said Engage.
It crashed, and needed to patch again.

Offline Billz

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Re: Star Trek Online thread
« Reply #1744 on: May 29, 2010, 08:55:15 PM »
How many players are there now? So far, I haven't heard anything enticing enough for them to warrent a new comer (moi).
Can't wait for 2014 to start.

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1745 on: May 30, 2010, 12:51:59 AM »


NEW VID time. I have narrowed down finally the plot and picke dthe motivation back up to go forward w the Daystar series, which is set in the STO timeframe.

Daystar is now a Galaxy x and the women wear TOS uniforms.

To be clear- STO is pseudo canon- cbs had a huge hand in sto working w cryptic an d the rule of "canon" used to be just film and tv- but online mmo media is a new format for trek, and many think paramount considers STO "almost" canon for a lot of reasonw e could debate (such as Data using sto uniform in "countdown" hich IS most certainly considered canon even though its a comic book because jj and michael ocri wrote it as a prequal as a gift to the fans.)

The uniform varients in sto were explained in a game post loading screen as a uniform code change that allows for individual ship captains to decide the uniforms.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #1746 on: June 03, 2010, 07:31:52 PM »
Woo Hit RA5 because of Accolade experience XD

Offline JimmyB76

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Re: Star Trek Online thread
« Reply #1747 on: June 03, 2010, 07:34:44 PM »
wow, a bridge whose size actually seems plausible and not the size of a stadium lol

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1748 on: June 03, 2010, 08:53:01 PM »
Gratz Kori!

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #1749 on: June 04, 2010, 07:40:26 PM »
I decided to Level my Klingon up. 8 so far.

Can Demo players play with regular players, or are they on a separate server?

Offline Nebula

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Re: Star Trek Online thread
« Reply #1750 on: June 04, 2010, 07:52:30 PM »
all the same server...
Canon is what people argue exists on ships that don't exist.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #1751 on: June 04, 2010, 11:24:03 PM »
I just got 3 destroy Borg devices in a row in Klingon exploration...

Edit:

Hit Lt. Cmdr on my Klingon Char. Liking my Raptor  (Wtf Firefox isn't recognizing 'Raptor' as a word)

Last picture is now my Wallpaper (It wasn't staged, I was just looking around with the camera, and It looked cool)
 

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1752 on: June 05, 2010, 02:02:35 AM »
I have a lt commander Klingon to, and aye the Raptor is a GREAT ship.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #1753 on: June 07, 2010, 12:46:05 AM »
Made a new Fed for the heck of it, probably won't use him a lot.

The 100 day award is the Future Combadge, I wonder what the 200 day Veteran award is. Its suppose to be a uniform, maybe the uniform that goes with the badge.

Offline Dawg81

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Re: Star Trek Online thread
« Reply #1754 on: June 07, 2010, 07:41:04 PM »
next month season 2 which means the cap will go up to vice admiral 3 or 4 if i remember correctly

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1755 on: June 07, 2010, 08:02:16 PM »
vice admiral 1 i believe actually.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #1756 on: June 09, 2010, 09:28:04 PM »
Yeah 6 new levels.

Offline Captain_Licard

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Re: Star Trek Online thread
« Reply #1757 on: June 10, 2010, 05:10:21 PM »
Im downloading the demo now and on the fastest internet connection I could find and it still wont be finished until next year.


BTW, im at MS TechEd2010 :w00t:
Star Trek Collision

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1758 on: June 11, 2010, 10:57:37 AM »
PVP is MUCH more fun now that they changed the spac combat, but escorrts are never seen anymnore due to nerf bat..they will likely tweak it but i am tactical ina  star cruiser i now average 11 kills 0 yes ZERO deaths,or  1-2 sometimes, its made me enjoy pvping much more and now i do it often, you can now employ "strategy" vs quick button mash kills.

my loadout for pvp is as follows and FYI after 4 pvp matches in a row i ended with match 11 kills 0 deaths  match 2 10 kills 1 death match 3 11 kills 0 deaths-again match 4 9 kills 2 deaths.

fore weapons -

dual anti proton beams,trans phasic torpedoes,anti proton turret,single tetryon beam

aft weapons

Tetryon beam array,plasma mines, chroniton mines, tri cobolt device

star cruiser flown by tactical- nomad class

skills supporting by me- ant proton,tetryon,mines

consoles-a +25 trans phasics,a +21 all beam weapons (tactical) a console that gives defense of +21% to all energy types across,eps flow regulater (i forget rate of it)

it takes a LOT to bring my shields down,. i had 5 on 1 vs me until my team caught up and i out lasted the enemy, i took TWO ships down before they had my hull around 21% before reenforcements arrived and i as healed by my eng team 2 and a fellow teamie, i use feedback pulse and hazard emitters as sci skills

our premade pvp team which never lost in 4 matches (trhis was yesterday we been doing it many times a day since patch) are ALL star cruisers team of 5

Offline Daystar70

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Re: Star Trek Online thread
« Reply #1759 on: June 12, 2010, 02:01:47 AM »
I was allowed to partake in an online streaming radio interview with craig zinkievich exec prod of sto, and here is my question asked live and recorded u may get a kick outta it.