Got your PM.
That's too bad about the phaser sounds not working??? I haven't installed my LCIntrepid download yet so I haven't had actual experience with it in fixing the sound problem, (if it arises in my install of course). Whenever I've encountered the problem of no sound - the method I've explained to you has always worked for me without fail... Hmmm, I just don't know except to tell you to make sure that whatever phaser sound you used, be sure that that particular wav file has a properly associated soundpack. If that doesn't work then I don't know what else to tell you. :?
Now for the sensor issue, in order for the sensors to properly show up in the engineering display you have to unfortunately delete (or disable) all of the sensor definitions but 1. The one I would keep is the "primary sensors".
Rename the property "Sensor Array" and rename all the instances below that "sensorarray" (no spaces)
eg.
SensorArray = App.SensorProperty_Create("Sensor Array")
SensorArray.SetMaxCondition(6000.000000)
SensorArray.SetCritical(0)
SensorArray.SetTargetable(1)
SensorArray.SetPrimary(1)
SensorArray.SetPosition(0.000000, 2.050000, 0.250000)
SensorArray.SetPosition2D(64.000000, 10.000000)
SensorArray.SetRepairComplexity(1.000000)
SensorArray.SetDisabledPercentage(0.500000)
SensorArray.SetRadius(0.100000)
SensorArray.SetNormalPowerPerSecond(1.000000)
SensorArray.SetBaseSensorRange(1000.000000)
SensorArray.SetMaxProbes(10)
App.g_kModelPropertyManager.RegisterLocalTemplate(SensorArray)
Notice that the only entry that has a space is the 'App.SensorProperty_Create("Sensor Array")'
Finally, at the bottom of the HP, make sure you have the sensors properly referenced,
eg.
pObj.AddToSet("Scene Root", prop)
prop = App.g_kModelPropertyManager.FindByName("Sensor Array", App.TGModelPropertyManager.LOCAL_TEMPLATES)
if (prop != None):
And that's it!
Cheers