Author Topic: Eloi's WIP's - USS Edinburgh now available, USS Bellamy too  (Read 8132 times)

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Eloi's WIP's Dec 6
« Reply #60 on: December 06, 2012, 12:57:29 AM »
Really like that ship.

To Boldly Go...Again.

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: Eloi's WIP's Dec 6
« Reply #61 on: December 06, 2012, 01:36:38 AM »
Thats a neat little ship you have there. Maybe a hint a light blue or tan for the windows to give a touch of depth.
All hail the messiah!

Offline Eloi

  • Posts: 118
  • Cookies: 67
Re: Eloi's WIP's Dec 6
« Reply #62 on: December 11, 2012, 12:35:09 AM »
Textures are nearing completion.  Never though 3ds max would be a good way to make textures, but it's working out really well, and it's easy.







USS Scott download - http://bit.ly/Y4pmbR

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #63 on: December 11, 2012, 03:17:31 AM »
Looking really good!

Offline mckinneyc

  • Screenshot Master
  • Posts: 1600
  • Cookies: 151
  • Screenshot Master
    • My DA page
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #64 on: December 11, 2012, 06:34:36 AM »
Really nice stepping stone between the Proto Ambassador and the Galaxy. Good work!

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #65 on: December 11, 2012, 12:12:39 PM »
Great work.

Looks like a variation of the New Orleans class.

Offline Kophjaeger

  • Posts: 142
  • Cookies: 24
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #66 on: December 15, 2012, 12:39:54 PM »
I really reallly really like this design. I don't like the extraneous designs, but this one is superior to the proto-ambo in my opinion. The craftsmanship is superb too. This looks like a great addition to the Wolf 359 fleet. Whats her poly count?

Offline Eloi

  • Posts: 118
  • Cookies: 67
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #67 on: December 15, 2012, 01:24:38 PM »
Poly count is 9456

USS Scott download - http://bit.ly/Y4pmbR

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #68 on: December 15, 2012, 02:29:28 PM »
This would look really nice in STO imo. 
Nice job mr!
I miss :bigdance:

Offline Eloi

  • Posts: 118
  • Cookies: 67
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #69 on: December 15, 2012, 11:07:22 PM »
They need all the ship design help they can get.  lol
USS Scott download - http://bit.ly/Y4pmbR

Offline Arvis Taljik

  • Posts: 48
  • Cookies: 7
  • Supersonicus Ad Infinitum
    • Tides of War: Clone Wars Mod
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #70 on: December 15, 2012, 11:49:45 PM »
I agree, this would make a GREAT ship in STO.

So would a lot of the ships made here actually :P
"Peace: a condition attained through the decisive employment of superior firepower." -Anonymous

Offline Eloi

  • Posts: 118
  • Cookies: 67
Re: Eloi's WIP's USS Bellamy Nearly Finished Textures Dec. 11
« Reply #71 on: December 16, 2012, 01:27:01 AM »
Here's what I'm modeling now.  It's the USS Perception, a ship I found on the Journal of Applied Treknology.  I think it's got to be one of the best ship designs I've ever seen, so I wanted to do it.


USS Scott download - http://bit.ly/Y4pmbR

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #72 on: December 16, 2012, 03:00:52 AM »
That ship is very.......flat.

To Boldly Go...Again.

Offline Eloi

  • Posts: 118
  • Cookies: 67
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #73 on: December 16, 2012, 03:23:41 AM »
Lol!  That's just the perspective of the schematic.
USS Scott download - http://bit.ly/Y4pmbR

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #74 on: December 16, 2012, 08:38:51 AM »
I believe this is the ship you are referring to (better images):







That "Captain's Yacht" looks particularly interesting to be honest.
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #75 on: December 16, 2012, 10:04:56 AM »
Nice ship. Don't like the way the pylons are done in the dorsal view. Nor the "stubby" look of the secondary hull from the dorsal view. The rest looks fantastic.

Offline Kophjaeger

  • Posts: 142
  • Cookies: 24
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #76 on: December 17, 2012, 11:26:06 AM »
I have a Perception, already modeled, textures mapped and started. I need to look into who's it is, but if you'd want to finish the textures it would save a bunch of time.

If we can get model permission, and you can use what you want from the beta textures, would you be interested in making it flesh out?




Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #77 on: December 17, 2012, 12:32:24 PM »
i think its gonna depend on that models poly count, as the game engine has a limit (its described in the modding section), if the models above it Eloi's probably better of making a new model.

Offline Kophjaeger

  • Posts: 142
  • Cookies: 24
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #78 on: December 17, 2012, 02:33:41 PM »
24k, and thats without any reduction, which could be a viable reduction even further. The saucer has a very dense frame that could be merged considerably.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: Eloi's WIP's Now modeling the USS Perception Dec.15
« Reply #79 on: December 17, 2012, 02:51:14 PM »
yeah cuz the recommended poly count is around 15K, im sure some model optimization could help out, but lets let Eloi decide what to do.