Author Topic: U.S.S. Solaris - HP Problemse HELP!  (Read 5828 times)

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #120 on: December 05, 2011, 07:15:35 PM »
well after this i think she should end up as a god ship, just to spite B5, than damn "secret weapon" :banghead:

you must improve her flarespire. She lasted half as long as the Arsenal! :facepalm:
or at least make her more powerfull than the arsenall, so she has a fighting chance...

Offline Nexxus21

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #121 on: December 05, 2011, 08:03:36 PM »
I have been waiting for this :yay: Lets see how she fairs against my modified original version :evil: Oh I failed to mention I added a forward quantum launcher  :evil:
If we value the pursuit of knowledge, we must be free to follow wherever that search may lead us...-Adlai E. Stevenson Jr.

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #122 on: December 05, 2011, 08:21:14 PM »
it already HAD fore quantumn launchers.....

Offline Jb06

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #123 on: December 06, 2011, 08:22:49 AM »
Fixed ;)

Offline FarShot

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #124 on: December 06, 2011, 05:47:28 PM »
Why should the Solaris be stronger than the Arsenal?  Pardon the pun, but don't think with ya' arses.  The Arsenal is a frikkin' warship.  That's why it's called the Arsenal i.e. weapons.  The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.

Offline CyAn1d3

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #125 on: December 06, 2011, 06:28:14 PM »
Why should the Solaris be stronger than the Arsenal?  Pardon the pun, but don't think with ya' arses.  The Arsenal is a frikkin' warship.  That's why it's called the Arsenal i.e. weapons.  The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.

i agree.

and not to blow smoke, but i designed it for that purpose. as a heavy hitter, it looks the part, smells the part, breathes the part, and alot of thought went into it to make it efficient at what it does, and was built from the ground up for that role

the solaris looks like a scout craft, and to have the firepower of the arsenal barking out of it would be sheer insanity.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
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Offline leemason

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #126 on: December 07, 2011, 01:44:54 PM »
Well done Flarespire a very nice ship I know the effort you went through to get this released and I must say it paid off :thumbsup:

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #127 on: December 07, 2011, 02:54:21 PM »
Why should the Solaris be stronger than the Arsenal?  Pardon the pun, but don't think with ya' arses.  The Arsenal is a frikkin' warship.  That's why it's called the Arsenal i.e. weapons.  The Solaris is more of an exploratory ship - obviously it takes after the Constitution class.
it wouldnt, its an early 25th centurary ship, meaning that the tech is slightly more compact, so more power can come out of a ship this size, especially as the borg are becoming a bigger threat.

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #128 on: December 07, 2011, 03:30:37 PM »
It's your ship afterall but if I were you, I'd make this ship more challenging to play, now it's like push fire button, cycle through phaser arcs while waiting for tricobalts to load and game over.

Try to give her some disadvantages to to counter advantages of powerful weapons and hull

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #129 on: December 07, 2011, 03:36:07 PM »
her main flaw is the amount of power she generates, plus im gonna quater the amout of tricobalts and half the phased torps.

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #130 on: December 07, 2011, 03:55:20 PM »
that and you can achieve much better effect of armor by making ablative armor stronger ;)

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #131 on: December 07, 2011, 04:07:00 PM »
yeah, hey could you have a play around with the values for me, BCUT refuses to start  :facepalm:

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #132 on: December 07, 2011, 04:09:10 PM »
I guess I could make a proposition of HP for ya

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #133 on: December 07, 2011, 04:15:56 PM »
thanks bones, your awsome

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #134 on: December 07, 2011, 04:56:51 PM »
Here, just ran her against Krakow then Cortez (Sobieski is too soft for warships) and she's still tough but now shows some balance,

hull is now set to 15000 (same as Krakow which on the other hand doesn't have ablative armor so Solaris will appear stronger)
shields are now set to 15000 per each side and recharges at the rate of 10 or 9 ... can't remember
repair teams cut down to 5, 7 teams patched her up too quickly
torpedo loadout is now :
 - 160 quantums (20 realoads)
 - 48 phased (5 reloads)
 - 16 tricobalts (2 reloads)

phasers are now set to burst fire with damage factor 1200 instead of 2400 (Cortez has the same number)

it's just a proposition, feel free to tamper with it ;)

Offline FarShot

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #135 on: December 08, 2011, 03:54:21 AM »
it wouldnt, its an early 25th centurary ship, meaning that the tech is slightly more compact, so more power can come out of a ship this size, especially as the borg are becoming a bigger threat.

Everything about the Solaris screams "2370's small exploration cruiser".  Textures, Sovereign nacelles, quantum torpedo launchers...

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #136 on: December 19, 2011, 01:11:53 PM »
Actually im having it has construction finished in 2401 and launched in 2403.

Oh yeah JB, when you fixed the error above the impulse engine, you accidentally replaced the original impulse engine texture with the texture i asked you to fix....  :hithead:

EDIT: dont worry i forgot i could do it with Nifskope, its all fixed, works fine, and im glad to say this everyone, The Solaris is Finally ready for the full release!

Offline flarespire

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Re: U.S.S. Solaris - HP Problem HELP!
« Reply #137 on: December 20, 2011, 09:04:51 AM »
OK so i was trying to get some beauty shots of the solaris in battle and well, i noticed that the hardpoint is still scaled to the old model instead of the newer scaled correctally one, so im asking now can anybody fix this?
(screenshot attached)

Zip File:
http://www.mediafire.com/?5nbmi4la5z5so1g

PLEASE HELP ME! as i want to release her ASAP!

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #138 on: December 20, 2011, 09:22:19 AM »
Model Property Editor ...

I can't understand one thing ... every single problem you encounter, you ask people to solve it for you... who made this ship then, you or every one else who answered in this thread ?

just a rethorical question ;)


Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #139 on: December 20, 2011, 09:31:36 AM »
im still in the learning process of the tools and i dont really know anything at the moment  :hithead:, as ive been kept busy with college work and a MAJOR issue with technology at home, its left me with little time to sit down and work these problems out....

believe me when i say if i could fix the issue i definatley would straight off...