Author Topic: U.S.S. Solaris - HP Problemse HELP!  (Read 5822 times)

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #140 on: December 20, 2011, 09:46:53 AM »
Well then, u need MPE, if you haven't got it already, then download BC SDK.

first thing u need to do is opening model, then u will be asked to load hardpoint load it then look at the rightside bar, there will be a tree of model nodes (similiar to block list in Nifskope) u need to click on 'Scene Root' in order to see all the hardpoints on left side bar.

Now you can modify everything about every hardpoint.

usually for realligning you'll need only 'locate tool' (especially usefull for most of the point-based hardpoints like torpedo launcher or ship subsystem, doesn't work too well with phasers) you can also hit edit and go to position tab and there you'll see XYZ coordinates, usefull for manual reallignment.

that should be all u need for now ;)

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #141 on: December 20, 2011, 12:31:57 PM »
well ill give it a try, though i am trying to sort out my laptops HDD through my quad, as i think windows on my laptop is broken beyond repair, anyways as soon as ive got some infor on my little problem ill have a crack at my hardpoint and ill keep you apprised incase i run into any issues ok?

Offline Jb06

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #142 on: December 20, 2011, 07:58:25 PM »
I can't understand one thing ... every single problem you encounter, you ask people to solve it for you... who made this ship then, you or every one else who answered in this thread ?

I agree, Kitbash may be... but re-hardpointing as well... No offence you might want this mod out asap, but please do some of the work yourself.

I'm now a lone person when it comes down to the dqp as Limey is extremely busy, you dont see me sponging.... I havent the time as tiq knows to be fixing other peoples mods...

If you don't try, you won't learn flarespire ;)

Offline CyAn1d3

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #143 on: December 20, 2011, 11:23:22 PM »
i agree with everyone dude.

when i did my VERY first ship, it was a TOTAL disaster, and i TRIED sponging like crazy.

it DIDNT work.

were not for not helping you, but you do gotta do some of the leg work yourself, otherwise you wont learn nuffin.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
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Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #144 on: December 21, 2011, 01:54:06 PM »
yeah i know, and due to having to get a new case and PSU, i thinkive gotta do the HP all over again....

Offline Starforce2

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #145 on: December 23, 2011, 08:50:29 PM »
no promises but I may be able to help. there's some other stuff ahead.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #146 on: December 25, 2011, 12:19:20 PM »
thx for the offer but its really just repositioning the current parts of the hardpoint, and it would be alot easier for me if the textures didnt goto white when i come to editiong the HP, MPE sure screwed me over there cuz i cant tell any of the positions properly....

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #147 on: December 25, 2011, 12:27:51 PM »
Copy your hardpoint to the same folder the model is stored and then load the ship in MPE ;)

this happen usually after loading HP and resizing view window, it somehow looses track on textures due to HP and model being placed in different folder.

oh and be sure you set up your MPE ;) go to options and set paths leading MPE to model and hardpoint directories.

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #148 on: December 25, 2011, 12:42:42 PM »
thx bones, i was wondering why it was doing that, and now i may have it ready as a boxing day release!

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #149 on: December 25, 2011, 05:21:47 PM »
did it work ?

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #150 on: December 25, 2011, 06:11:44 PM »
still working on it, im around 50% done, but boy now i understand how hard hardpointing can be (guess its in the name lol Hardpointing) now i know what most modders go through on this one aspect.

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #151 on: December 25, 2011, 07:07:11 PM »
Try to make one from scratch, I can tell ya it's pain :P

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #152 on: December 25, 2011, 07:28:38 PM »
i gathered that just from trying to correctally reposition the phaser arrays in the HP...

Offline Starforce2

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #153 on: December 25, 2011, 09:16:46 PM »
are the positions off or do they need to be resied as well? Phasers are really not that hard.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #154 on: December 26, 2011, 04:22:36 AM »
I guess hardpoints were fitted for slightly bigger model, now after rescaling hardpoints stand off from the hull too much, so it's just a repositioning job.

You do this with locate tool or by hand in coordinates section ?

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #155 on: December 26, 2011, 08:06:48 AM »
by hand as i have no idea how to get to and use the locate tool  :(

Offline Bones

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #156 on: December 26, 2011, 09:18:19 AM »
Oh my God  :facepalm: no wonder it's so much pain ...

It's the last button on toolbar, after you load a model with hardpoint, click on locate tool, then click on the spot you want your hardpoint placed, then hit 'edit' then goto 'subsystem properties' and click 'get position' button ;)

Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #157 on: December 26, 2011, 09:39:58 AM »
i am such a fail, thanks, though i might have an outdated SDK....

Offline eclipse74569

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #158 on: December 26, 2011, 10:19:05 AM »
Uhm...no???? The SDK is the current one.
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Offline flarespire

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Re: U.S.S. Solaris - HP Problemse HELP!
« Reply #159 on: December 26, 2011, 10:57:48 AM »
yep ive found it, thank god for that i should be done in about an hour :D then shes releaseable!