Author Topic: U.S.S. Solaris - HP Problemse HELP!  (Read 5829 times)

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #100 on: December 05, 2011, 06:27:32 AM »
Krakow is in fact slightly shorter than original Excelsior due to smaller warp nacelles and Sobieski is set to 305 meters, just for future reference ;)

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #101 on: December 05, 2011, 06:51:30 AM »
yeah, now that either my exporter mis scailing it, or i forgot to scale it in max... :banghead:

Offline Lurok91

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #102 on: December 05, 2011, 09:09:16 AM »
Good to see you've got it out for testing  :thumbsup:   cookie

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #103 on: December 05, 2011, 09:36:44 AM »
yeah, and this is the second public beta aswell!  :yay:

Offline Jb06

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #104 on: December 05, 2011, 10:28:03 AM »
Right so should I scale it so the saucers of the solaris is the same size as the krakow as they have the same saucer?

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #105 on: December 05, 2011, 10:35:07 AM »
yeah that sounds about right to me, thanks JB!  :bow:

Offline Jb06

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #106 on: December 05, 2011, 10:42:52 AM »
Found some more problems with it aswell... One nacelle is higher than the other and something isn't straight at the back, but I can't put my finger on what....

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #107 on: December 05, 2011, 10:58:48 AM »
they dont appear it ingame, but if you wanna go ahead and fix those errors go ahead, itll mean those fixes will be out of the way.

Offline Jb06

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #108 on: December 05, 2011, 11:18:30 AM »
Well it's the pylons really. Not 100% if the model is centered as well, but here you are, see what you think. I've corrected the node structure as well ;)

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #109 on: December 05, 2011, 11:22:08 AM »
ok ill download it ASAP and have a look. thanks JB :thumbsup:

Offline Tally

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #110 on: December 05, 2011, 02:22:00 PM »
yeah, now that either my exporter mis scailing it, or i forgot to scale it in max... :banghead:

Sorry Flare didn't mean to open up that can of worms about your length and girth of your beauty...lmao

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #111 on: December 05, 2011, 02:30:11 PM »
Its ok Tally.

lol JB ingame, cloak the ship using your nif and tell me if you notice anything off.

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #112 on: December 05, 2011, 02:48:39 PM »
Sorry Flare didn't mean to open up that can of worms about your length and girth of your beauty...lmao
but this kind of nitpicking helps to improve the mod, now that most if not all issues with this ship are sorted out it should be much more fun to play it ;)

Still I think she's overpowered... see those advanced quantums in Sobieski ? If I would give them standard quantum speed / seek target values and keep damage at very high level it would be yet another one-hit-kill gun but I didn't, this torpedo is powerful but it has it's flaws so you actually have to make every shot counted and aimed perfectly.

In Solaris you just need to reload tubes with tricobalts and unleash hell...

Hull is way too strong, how does it comes that visually more compact version of Krakow has 3 times stronger hull ?

What I like in this ship are phasers, they are quick and deadly, they realy pack a helluva punch ;)

tune down hull stats, tamper with tricobalt's speed vs. seeking target stats to make it harder to use and chop down number of them to 1/3 of actual stock and it should be much more fun.

Right now it's on the edge of becoming a god-ship



Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #113 on: December 05, 2011, 03:48:53 PM »
as ive mentions the hull a power ratings and anything to do with the HP cant currently be done because i need to download something from microsoft then update BCUT as well as some other apps.
hopefully shell all be sorted, and heck it might just stand up to that secret weapon of B5's LOL

Offline Bones

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #114 on: December 05, 2011, 05:04:36 PM »
you can edit stats via notepad ;) no need to update that :P

She won't stand a chance, GalX and Arsenal didn't so I wouldn't count on that ;)

Offline Killallewoks

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #115 on: December 05, 2011, 05:07:47 PM »
but this kind of nitpicking helps to improve the mod, now that most if not all issues with this ship are sorted out it should be much more fun to play it ;)

Still I think she's overpowered... see those advanced quantums in Sobieski ? If I would give them standard quantum speed / seek target values and keep damage at very high level it would be yet another one-hit-kill gun but I didn't, this torpedo is powerful but it has it's flaws so you actually have to make every shot counted and aimed perfectly.

In Solaris you just need to reload tubes with tricobalts and unleash hell...

Hull is way too strong, how does it comes that visually more compact version of Krakow has 3 times stronger hull ?

What I like in this ship are phasers, they are quick and deadly, they realy pack a helluva punch ;)

tune down hull stats, tamper with tricobalt's speed vs. seeking target stats to make it harder to use and chop down number of them to 1/3 of actual stock and it should be much more fun.

Right now it's on the edge of becoming a god-ship




 :yeahthat:

Offline Jb06

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #116 on: December 05, 2011, 06:08:32 PM »
Its ok Tally.

lol JB ingame, cloak the ship using your nif and tell me if you notice anything off.

I don't use bc anymore so just say what's wrong :P

Offline shade_30

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #117 on: December 05, 2011, 06:09:32 PM »
If you're having problems editing the HP I could do it for you, if you'd like.

Offline Tally

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #118 on: December 05, 2011, 06:33:09 PM »
through bcut I've played with her HP...got her set 2/3 of DJ Galaxy(Odyssey) class on phasers/shields/hull mass/ and some others at the mo, also tinkered with ablative armor settings and tweaking from there...just not played with her torpedo's settings yet

Must admit she put up a hell of a fight with a tactical cube until I couldn't resist the urge use tricobalt torps  :P :P

Hope you dont mind Flare  :angel

Offline flarespire

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Re: U.S.S. Solaris Public Beta Test 2!
« Reply #119 on: December 05, 2011, 07:11:20 PM »
its alright, i appreciate it, and she is a toughie, its what she was built for, and JB, if you look at the right hand impulse engine (from the rear view) the top has on tri with a miss assigned texture.