Author Topic: Multiplayer Question  (Read 541 times)

Offline CyAn1d3

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Multiplayer Question
« on: July 27, 2011, 04:05:57 AM »
say i have to computers with IDENTICAL MODDED BC installs,
would it be possible to host a private game (via LAN or private network) and be able to add AI controlled ships (using the add ships script in KB) for the two said players to battle?

(ive looked around, and the only thing thats close is turkey shoot, but no definite answer about THIS specifically)

basically have 2 Player controlled ships in game, on 2 separate machines, and add AI ships for co-op combat? basically 2 Player QB?
im extremely interested in trying this, and id like to know if its actually possible before i go ahead and do the installs..
thanks guys!

I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: Multiplayer Question
« Reply #1 on: July 27, 2011, 09:42:17 AM »
Possible only with Turkey Shot, been doing it with my bro for past 2 years ;)

infact quite a lot of KM stuff works in turkey shot mode ;)

Offline CyAn1d3

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Re: Multiplayer Question
« Reply #2 on: July 27, 2011, 01:12:20 PM »
Possible only with Turkey Shot, been doing it with my bro for past 2 years ;)

infact quite a lot of KM stuff works in turkey shot mode ;)

sweet, ill have to see if GC would function as well... cant play WITHOUT it (its like a limb to me)
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: Multiplayer Question
« Reply #3 on: July 27, 2011, 02:53:38 PM »
I meant stuff like surrender, secondary targeting, blind fire, SLF would work... dunno about GC or Gravity FX, those might not work ...

Offline Nebula

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Re: Multiplayer Question
« Reply #4 on: July 27, 2011, 04:07:55 PM »
I think portions of them do.
Canon is what people argue exists on ships that don't exist.

Offline CyAn1d3

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Re: Multiplayer Question
« Reply #5 on: July 27, 2011, 04:10:23 PM »
ill find out tonight when i get it installed on the other machine and take it for a test run, ill let you guys know when i know after i take it for a test run  :thumbsup:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: Multiplayer Question
« Reply #6 on: July 28, 2011, 01:36:33 AM »
ok, got it working right, now heres a quick question, what scripts do i have to edit to get MY (or any other) ships in the multiplayer between the two?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Nebula

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Re: Multiplayer Question
« Reply #7 on: July 28, 2011, 01:52:35 AM »
I always forget lol I think it's 3 sep scripts.

dig through the threads here I think it was brought up a few times.. could also check the KM forums.
Canon is what people argue exists on ships that don't exist.

Offline CyAn1d3

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Re: Multiplayer Question
« Reply #8 on: July 28, 2011, 05:46:33 AM »
I always forget lol I think it's 3 sep scripts.

dig through the threads here I think it was brought up a few times.. could also check the KM forums.

will do neb
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15