.... that would make a worthwhile story in itself lol
.... but it would have been funnier if it were saffi ![evil :evil:](http://bc-central.net/forums/Smileys/BCSmileys/evil.gif)
Just done it with Saffi too
![evil :evil:](http://bc-central.net/forums/Smileys/BCSmileys/evil.gif)
it's a fault with that particular animation so whenever it's used it compresses the body!
And as for what I'm planning to do:
For those who remember Captain's Orders, one of the problems with it (at least the thing that irritated me) was that the Guests I added had ???'s and no Default sounds! I've now corrected that and will soon be releasing a preview video of the Guest in the prequel!
The hailing is also something I'm going to come back to! One of the nice things about working in the Single Player domain rather than QuickBattle is I'll be able to use the existing hail button here!
The "Orders" System will also receive a revamp! Since I know what the battles will be, I'll be writing a series of complex AI's that will allow you to control your friendly fleet more effectively!
For now I am only working with Stock Ships. There are two reasons for this
1) I'm only just getting started and I find it easier to work within the boundaries of BC and then expand outwards!
2) Thinking ahead to a release, whenever I use a ship made by another, it will require either permissions to redistribute or a lot of additional requirements to the mod in order for it to play! However when the time comes I will probably get in touch with some people and seek some permissions!
As for the story line, I'm a fan of the Star Trek Novels and I have been playing around with ideas about a Post-Destiny "Typhon Pact" campaign...(not following ST:Online Continuity because I've never played it!) However this is just an idea I'm playing with in my head at the moment!
I've also created a blog that I will chart my progress in:
http://captainsordersdevelopmentblog.blogspot.com/