I know KM has the widescreen mod, but it doesn't have 1920 x 1200, and the resolutions that are there cause crash. I looked into this tutorial (
http://forums.filefront.com/st-bc-modding-editing/386237-widescreen-1680x1050-hack-howto.html) doable, but too many posts with troubles and apparently it doesn't end up truly correct anyway.
Everything is great in my TOS set up except for the fact that everthing is stretched out, wide people, planets, ships, etc ....
I know real planets aren't truly perfectly round in the real world, but this is ridiculous! - I've been grunting and bearing it, as every other aspect of the awesomeness of my TOS set up makes up for it.
If anyone knows a sure way for me to acheive true 1920 x 1200, I sure would appreciate any advise.
I was also wondering if anyone new anything about changing the viewer FOV for my TOS bridge? - When on the bridge and I see an object, it appears to be far away, but when I hit space bar for out of ship view, the object is much closer than it looked while I was on the bridge. I'd like to get the bridge viewer to be true scale, like a window. I saw an aspect ratio in one of the mutatotrs, like 1:8 or something, but I couldn't edit the value ... I click on it but no cursor. Any ideas? Thanks! - Darrin