Author Topic: Merian-Class and Mogai-Type Warbird  (Read 17087 times)

Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Diffuse and Specular Maps Done!
« Reply #100 on: March 27, 2011, 01:28:22 AM »
Diffuse and Specular texture maps are complete!  I'm still not sure how to produce the best render results for specular maps, though.  I'm afraid you can't tell much about them because of that.  I plan to look up light sources and the Specular Level stuff in Max tomorrow.  I'm about 50% finished with the illumination map, too.  It should all be complete by tomorrow evening if I don't get distracted by anything in the meantime.

Offline admiral horton

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Re: Vesta Class U.S.S. Palatine - Diffuse and Specular Maps Done!
« Reply #101 on: March 27, 2011, 01:34:59 AM »
Great job please do an orthographic view when your done
there are great starship designs and there is crap

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Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Diffuse and Specular Maps Done!
« Reply #102 on: March 27, 2011, 01:45:02 AM »
Thanks!  All perspectives, or do you have a specific angle in mind?

Offline Shadowknight1

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Re: Vesta Class U.S.S. Palatine - Diffuse and Specular Maps Done!
« Reply #103 on: March 27, 2011, 02:17:52 AM »
Looks pretty good to me!  I love the Vesta-class design

To Boldly Go...Again.

Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Textures Complete
« Reply #104 on: March 27, 2011, 02:45:49 PM »
Textures complete!  I've noticed some places where there should be a residual glow, like the forward scoop doesn't reflect light from the secondary deflector as it should.  I'm not sure if that can be remedied by this new colored glow technique that's being experimented with, though.  I'll leave that to someone who knows the ins and outs of BC and Nifscope, while I correct it the old-fashioned way. 

If anyone notices anything that seems to be missing or seems off, let me know.  It's been a long, time-consuming project, and I was bound to miss something here or there.  Are there any experienced takers who'd like to work out the scripts for the Palatine (and essentially port it into BC)? 

Offline FarShot

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #105 on: March 27, 2011, 03:00:51 PM »
Excellent job! Cookie time! :D

Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #106 on: March 27, 2011, 03:58:50 PM »
Thanks!  Now I just have to create a bump map for the game I made it for (Sins of a Solar Empire) and simplify the mesh so I can create a less polygon-intensive shell for the hull-hugging shield mesh.

Offline Shadowknight1

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #107 on: March 27, 2011, 04:00:14 PM »
She looks good to me!  I just hope that you plan on having other regs for it other than the Palatine.

To Boldly Go...Again.

Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #108 on: March 27, 2011, 04:21:17 PM »
Additional registries aren't a problem.  The original seven ships of the class will be included, but I can do some up by request, too.

Offline Vedic

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #109 on: March 27, 2011, 07:17:12 PM »
I think I'm in love.

Offline admiral horton

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #110 on: March 27, 2011, 08:44:56 PM »
Thank You for the orthos shes beautiful  :yay:
there are great starship designs and there is crap

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Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #111 on: March 27, 2011, 09:44:43 PM »
My pleasure.  And thanks for the compliments to everyone!

Offline moed

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #112 on: March 28, 2011, 03:15:53 AM »
Really nice job!

I have to say that I've always had mixed feelings for the design of this class of starship. In some ways I think it unbalanced and awkward... also a little "busy". In other ways I think it looks elegant and "techy" in a cool sort of way. In either case, it's a Federation starship of distinction... and that's good enough for me.

Cookie.

Offline 086gf

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Re: Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #113 on: March 28, 2011, 02:19:19 PM »
Don't like the ship itself but you did an awesome job with it.
All hail the messiah!

Offline admiral horton

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #114 on: March 28, 2011, 04:27:41 PM »
Yeah i forgot a cookie from me just an amazing job!
there are great starship designs and there is crap

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Offline kitkat27

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #115 on: March 28, 2011, 05:48:56 PM »
Your ship is AWESOME dude!  :D Cookie!

Offline aaron067

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #116 on: March 29, 2011, 06:45:17 PM »
Thanks for all the great comments!  I'm working on weapon, shield, and movement scripting in the game I created the Palatine for, but once I'm complete with that I'll make the registry changes for a Vesta Class Pack.  I'm still looking for someone interested in scripting the ship for Bridge Commander, though.

In the meantime, I need some opinions on weaponry.  The two Mark XII phaser cannons located just above the forward torpedo launchers are only mentioned in one Star Trek novel (Mere Mortals).  My quandary is that I'm not sure what type of weapon this is:

The description in the book that refers to the weapons firing refers to deep thrumming sounds that reverberate throughout the entire ship and phaser "blasts", which I think leans more to a beam-style weapon (ala the phaser cannon on the Galaxy-X in All Good Things).  In addition, the beam weapons on the NX-00 Enterprise are called phase cannons.

Meanwhile, STO uses the term phaser cannon for the type of pulse phaser we see the Defiant using.  This also seems to be the general direction that many websites are going as well.

So, should the Mark XII phaser cannons spit out powerful beams or shield-breaking pulses? 

Offline moed

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #117 on: March 29, 2011, 07:01:16 PM »
Beams.

I think they just look cooler.

Offline Shadowknight1

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Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #118 on: March 30, 2011, 12:59:07 AM »
Beams because that's what the description sounds like.

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Offline 086gf

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Re: Re: Vesta Class U.S.S. Palatine - Textures Complete!
« Reply #119 on: March 30, 2011, 02:03:39 PM »
Yep I say beams too.
All hail the messiah!