REPOSTING - from when i told everyone last time
Use the search function, you spammer
Put this in your console report screen
import MissionLib
MissionLib.GetPlayer().SetScale(NUMBER YOU WANT TO SET)that sets the scale of the player... for the targets scale it is as follows:
import MissionLib
MissionLib.GetPlayer().GetTarget().SetScale(NUMBER YOU WANT TO SET)And to make the ship invisible for those moving drydock scenes, use the following code:
import MissionLib
MissionLib.GetPlayer().SetHidden(1)
to unhide the ship change the SetHidden(0)
You must make sure that you have the same capital letters as I have written or it won't work.
This should help everyone do decent videos, the only problem when scaling it to a different size is that the weapons are misplaced.
~Jb06