Author Topic: Hobbs's WIP  (Read 43891 times)

Offline hobbs

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Re: Hobbs's WIP
« Reply #160 on: May 19, 2012, 07:28:49 AM »
thank you lionus... i never considered that before :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Jb06

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Re: Hobbs's WIP
« Reply #161 on: May 19, 2012, 08:10:46 AM »
I didn't find anything wrong with it. True, it has more colors than your usual dull, boring UFP schemes but I welcome it as refreshing.

I don't think it's the colours... It's the generic crazy paving hull pattern which might put people off. If you create proper azteching, this will a lot better ;)

Offline King Class Scout

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Re: Hobbs's WIP
« Reply #162 on: May 19, 2012, 09:54:43 AM »
you'd be in for a challenge of a retexture, Farshot.  I routinely give Hobbs a hand with these, and his modelling program uses a more or less fixed UV type with minimal adjustments available.  and, as far as I'm concerned, this is his best texture work, yet.

"crazy paving"?  really!  it's good enough for me to want to steal for MY retex (i can't get the real pattern to shrink small enough)  besides, for SOME of us "Proper" aztecing is still a mystery :P
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Offline hobbs

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Re: Hobbs's WIP
« Reply #163 on: May 27, 2012, 12:18:55 PM »
and just a bit of fun  :D

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline starship

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Re: Hobbs's WIP
« Reply #164 on: May 28, 2012, 01:32:33 PM »

here is my newest

HSphinx Work Pod


The large windows looks like a homage to the Proteus, from that old movie. ;)

Offline starship

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Re: Hobbs's WIP
« Reply #165 on: May 28, 2012, 01:35:37 PM »
Good mods all around sir!  :)

Offline hobbs

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Re: Hobbs's WIP
« Reply #166 on: May 28, 2012, 05:44:42 PM »
thank you very much
i appreciate that
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline moed

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Re: Hobbs's WIP
« Reply #167 on: May 29, 2012, 02:36:09 AM »
You have some very interesting and unique designs Hobbs.

Good work!

Offline hobbs

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Re: Hobbs's WIP
« Reply #168 on: May 29, 2012, 08:16:25 AM »
thanks guys

this is a shock to say the least i thought my designs weren't well liked lol not that it mattered i was doing my best... and my textures leave a lot to be desired but i liked what i've done.

you have inspired me to do better

thank you

i needed that... more than i actually knew.

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline FarShot

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Re: Hobbs's WIP
« Reply #169 on: May 29, 2012, 12:34:43 PM »
Well if it helps to hear I didn't ask if I could do a retex if I didn't like the design.  You and your work has potential for greatness.  The meshwork is definitely good, and the designs themselves are good.  The textures are holding you back though.  I usually have Bones do mine because I could make some good stuff, but it'd take me a month at least.

Offline hobbs

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Re: Hobbs's WIP
« Reply #170 on: May 29, 2012, 12:42:39 PM »
thanks
I'd love to have a master like bones make my textures but feel i should try and do it all myself... stupid probably but there you have it lol

i will keep trying and hope to be better at it soon...its so frustrating to be honest as i can see my modelling improving but (as you say) not my texturing.

I guess i'm a builder not a painter lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #171 on: June 15, 2012, 09:30:07 AM »
here is my current WIP she is about finished, with maybe some texture edits (i'm struggling with that aspect as usual lol)

USS Scorpion
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"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Eloi

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Re: Hobbs's WIP
« Reply #172 on: June 15, 2012, 09:44:24 AM »
When it comes to creating hull textures, the unfortunate truth is that there is no substitute for spending many hours drawing them.  Using one large noise texture or something similar just won't achieve the top notch look.  It would be nice if there was a quick way.
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Offline King Class Scout

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Re: Hobbs's WIP
« Reply #173 on: June 15, 2012, 10:29:57 AM »
this one's been handed to me for cleanup.  and, quite frankly, your dealing with a couple texture noobs here.  all I usually do is repairs and edits

hobbs isn't the only one that's not used to full-on texturing, and untill one of us gets a proper max to get UV's spaced for proper texturing, they're not gonna look like the pro quality you expect and demand from modern mods.

again, I state your dealing with texturing noobs, here.  do not expect perfection
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Jb06

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Re: Hobbs's WIP
« Reply #174 on: June 15, 2012, 11:39:20 AM »
Well that's why you keep trying until it looks good.... No offence, but there's no point in making a half arsed effort at the texturing because if it doesn't look good, no-one will download it

Offline WileyCoyote

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Re: Hobbs's WIP
« Reply #175 on: June 15, 2012, 12:40:20 PM »
 :yeahthat:
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My website is up! Download my ships here: http://www.michaelwileyart.com

Offline FarShot

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Re: Hobbs's WIP
« Reply #176 on: June 15, 2012, 12:52:37 PM »
I would've said it with slightly more subtlety, but yeah.  And you can't blame the UV maps, they're actually quite reasonable to work with.  I think I'm going to finish that retexture I was talking about just to show that with some time and effort, the textures can really be improved.

Offline hobbs

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Re: Hobbs's WIP
« Reply #177 on: June 15, 2012, 03:37:30 PM »
thanks guys

as stated i struggle due to lack of skill and knowledge.

also i dont just throw a crappy texture on and hope for the best i sped hours, days months trying to sort it out so half arsed comments are a tad unfair i feel.

i take it also that the ship IS crap due to no actual comments to the contrary.

and if no one wants to DL it so be it i'm not looking for a billion downloads. i design build and crapilly texture for me and release to the community on the idea that some people may just like them.

thanks and i will keep trying :)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Adonis

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Re: Hobbs's WIP
« Reply #178 on: June 15, 2012, 04:59:29 PM »
thanks guys

as stated i struggle due to lack of skill and knowledge.

also i dont just throw a crappy texture on and hope for the best i sped hours, days months trying to sort it out so half arsed comments are a tad unfair i feel.

i take it also that the ship IS crap due to no actual comments to the contrary.

and if no one wants to DL it so be it i'm not looking for a billion downloads. i design build and crapilly texture for me and release to the community on the idea that some people may just like them.

thanks and i will keep trying :)

Hobbs, KCS: It's not about the tools, but how you use them :P You can work wonders even if you have the crappiest software, but do know how to use it, and that takes time, effort and thinking stuff through :roll

Furthermore Hobbs: your designs have potential, but lack in the "think-through" department. They barely have any detail on them that the canon stuff has, and that takes away from your designs believability. Study canon designs, learn how ST ships work, what detailing they have, what they are for etc.
Easy is the path to wisdom for those not blinded by themselves.


Offline Phoenix Bondi

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Re: Hobbs's WIP
« Reply #179 on: June 15, 2012, 05:02:12 PM »
thanks guys

as stated i struggle due to lack of skill and knowledge.

also i dont just throw a crappy texture on and hope for the best i sped hours, days months trying to sort it out so half arsed comments are a tad unfair i feel.

i take it also that the ship IS crap due to no actual comments to the contrary.

and if no one wants to DL it so be it i'm not looking for a billion downloads. i design build and crapilly texture for me and release to the community on the idea that some people may just like them.

thanks and i will keep trying :)

We all start somewhere fella, Keep working on ur "Crappy textures" and soon they wont be crappy, just go though google and look up for tutorials etc theres millions out there, trust me a couple of years ago this was me








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