Author Topic: Whatever happened to the final NanoFX 2.0?  (Read 588 times)

Offline Gareth

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Whatever happened to the final NanoFX 2.0?
« on: January 18, 2010, 06:58:49 PM »
From, the last time I checked, it's still classed as a Beta isn't it?

Could it be because you need permission to finish his work, or didn't anyone feel it needed improving? - OR, is there something better out there that people use nowadays?


Thanks in advance, sorry I haven't been around here very much ^^;

Offline Kirk

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Re: Whatever happened to the final NanoFX 2.0?
« Reply #1 on: January 18, 2010, 07:06:26 PM »
Nano left the community for Excal, just like a great many other people.

Offline JimmyB76

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Re: Whatever happened to the final NanoFX 2.0?
« Reply #2 on: January 18, 2010, 08:19:14 PM »
I apologize for there never being a next version of NanoFX for BC, but you guys will benefit from a new Game Engine with NanoFX Evolved in the long run :)

Offline Nebula

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Re: Whatever happened to the final NanoFX 2.0?
« Reply #3 on: January 18, 2010, 09:20:34 PM »
KM 1.05 beta, has an improved version of Nano FX 2.0... coding made a bit more stable.  (+ a bunch of fixes)
Canon is what people argue exists on ships that don't exist.