i decided to do some tweaking to the card hybrid's hardpoint to give it slightly better phaser coverage. what I ended up with in the end is one of the most interesting and
usefull foulups I've ever run into.
in the midst of using the MPE, i brought up the ambassador's hardpoints (both the original and my own tweaked version) to use as refrences as to how I'd increased the speed of the ships. what i forgot to do was diable the MPE before bringing them up. 4 hardpoints
fused together! i now have a cardy hybrid bristling with something like 16 beam weapons and 7 torpedo launchers, with a mix of the manuverabilities of all four impulse engine sets, PLUS the weapons I added myself in the MPE!
![funny :funny](http://bc-central.net/forums/Smileys/BCSmileys/vb_laugh3.gif)
this is just too good not to keep. now it really IS a Hybrid
![funny :funny](http://bc-central.net/forums/Smileys/BCSmileys/vb_laugh3.gif)
i'm gonna fix this providential mistake, swap the fed style phasers around and relocate their positions to actually come from the hull, redo them in a mix of Compressors and Poleron beams, and beef the total torpedoes (it whipped through 200 antimatter torps in ONE battle).
I am attaching the PY.