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Put this in your console report screenimport MissionLibMissionLib.GetPlayer().SetScale(NUMBER YOU WANT TO SET)that sets the scale of the player... for the targets scale it is as follows:import MissionLibMissionLib.GetPlayer().GetTarget().SetScale(NUMBER YOU WANT TO SET)And to make the ship invisible for those moving drydock scenes, use the following code:import MissionLibMissionLib.GetPlayer().SetHidden(1)to unhide the ship change the SetHidden(0)You must make sure that you have the same capital letters as I have written or it won't work.This should help everyone do decent videos, the only problem when scaling it to a different size is that the weapons are misplaced.~Jb06