Author Topic: What was the command for scaling via console again?  (Read 582 times)

Offline JamesTiberiusKirk

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What was the command for scaling via console again?
« on: January 13, 2010, 04:07:24 PM »
What was the command for scaling via console again?

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Offline Jb06

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Re: What was the command for scaling via console again?
« Reply #1 on: January 13, 2010, 04:41:30 PM »
Put this in your console report screen


import MissionLib

MissionLib.GetPlayer().SetScale(NUMBER YOU WANT TO SET)



that sets the scale of the player... for the targets scale it is as follows:


import MissionLib

MissionLib.GetPlayer().GetTarget().SetScale(NUMBER YOU WANT TO SET)




And to make the ship invisible for those moving drydock scenes, use the following code:


import MissionLib

MissionLib.GetPlayer().SetHidden(1)



to unhide the ship change the SetHidden(0)


You must make sure that you have the same capital letters as I have written or it won't work.

This should help everyone do decent videos, the only problem when scaling it to a different size is that the weapons are misplaced.

~Jb06

Offline JamesTiberiusKirk

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Re: What was the command for scaling via console again?
« Reply #2 on: January 13, 2010, 05:01:22 PM »
thanks!

"And this... is... to go... even further beyond!"