Author Topic: Phase II Warp Textures  (Read 814 times)

Offline Billz

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Phase II Warp Textures
« on: December 29, 2009, 07:13:14 PM »
NOTE: I only managed to get BC to run for about 5 minutes on the lowest settings before my graphics card gave me a Blue Screen Of Death relating to nviddmkm.sys
Its the reason I haven't played any PC games for the last month or so, but Wileys Phase 2 was just too inticing to let stay just compressed in my download folder :D

Anyway, after warping with the Phase II to any system (GCv2 installed), the warp engine textures were swapped for active warp grill textures as you would expect during warp. But after arriving at my destination system, the warp engine textures failed to swap back to 'off' mode.

I had a look at the scripting in the plugin and there didn't seem to be anything wrong, so I am a little confused.
Can't wait for 2014 to start.

Offline WileyCoyote

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Re: Phase II Warp Textures
« Reply #1 on: December 29, 2009, 08:46:16 PM »
I too have been having that problem. Try starting a fresh quickbattle mode and select the Phase II ship first. My Excelsiors had that same problem.
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Offline Shadowknight1

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Re: Phase II Warp Textures
« Reply #2 on: December 30, 2009, 01:16:25 PM »
It's something within Galaxy Charts, the problem existed in the first version as well.  Any ship with texture swapping for warp speed will not revert to normal until the QB is ended.  I have no idea if the GC people know how to fix it.

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Offline King Class Scout

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Re: Phase II Warp Textures
« Reply #3 on: January 01, 2010, 07:59:53 PM »
odd, I've been having the opposite.  the warp warm didn't work at all.
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Offline Mario

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Re: Phase II Warp Textures
« Reply #4 on: January 03, 2010, 10:42:48 AM »
If this is caused by Galaxy Charts, I think that USS Frontier would like to know about it.

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