Author Topic: lagging  (Read 583 times)

navydoc101

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lagging
« on: December 13, 2009, 02:11:15 AM »
after installing BC then BC 1.1 patch then KM full, i have found that my game lags in qiuck battle. can anyone tell me what the problem is ive tried running on all low graphics setting and not in t&l mode, but it still id laggy? can anyone help?
System Information
------------------
Time of this report: 12/13/2009, 01:01:01
       Machine name: ALLEN-KV7ROUTQ1
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
           Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INC.
       System Model: MS-6728
               BIOS: Version 1.00
          Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs)
             Memory: 2048MB RAM
          Page File: 367MB used, 3066MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode
Card name: VisionTek Radeon HD2400 Pro AGP
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI display adapter AGP (0x94C4)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_94C4&SUBSYS_00281545&REV_00
   Display Memory: 512.0 MB
     Current Mode: 1024 x 768 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6764 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 1/22/2008 14:43:40, 272384 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 1/22/2008 15:38:02, 2845696 bytes
Device Identifier: {D7B71EE2-D784-11CF-996C-2220A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x94C4
        SubSys ID: 0x00281545
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

Offline Vladko1

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Re: lagging
« Reply #1 on: December 13, 2009, 09:23:55 AM »
T&L is ATi technology for faster rendering using shorter streams. So you should enable it and you will have more frames per second. HD2400 is one of the weekest GPUs. It has nearly the same power as Radeon X1650 XT. Try the game in lower resolution. Maybe the textures of the ships are too big.