Author Topic: problem switching weapons on mod ships added to game  (Read 662 times)

cavilier210

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problem switching weapons on mod ships added to game
« on: December 02, 2009, 12:05:27 PM »
I installed a few ships that have multiple torpedo types, but i can't switch between them. anyone have an idea on how to fix the problem? the stock ships will still switch types. Is it maybe a mod i need to download that allows me to switch the type to one thats not in the game?

Offline Morgan

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Re: problem switching weapons on mod ships added to game
« Reply #1 on: December 02, 2009, 04:37:01 PM »
How many torpedo types are you talking about?

Offline Nebula

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Re: problem switching weapons on mod ships added to game
« Reply #2 on: December 02, 2009, 04:40:59 PM »
another question... what ships are you talking about... ??

if one is the CG sov... the quantum torps are fired with the g key.
Canon is what people argue exists on ships that don't exist.

cavilier210

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Re: problem switching weapons on mod ships added to game
« Reply #3 on: December 02, 2009, 08:38:25 PM »
The Century Class Enterprise F and the new sovereign on filefront that fires photons and quantums. i couldn't figure out how to switch the torpedo type since the toggle won't work

Offline deadthunder2_0

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Re: problem switching weapons on mod ships added to game
« Reply #4 on: December 02, 2009, 08:52:57 PM »
they are pulse weapon scripts
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Offline Nebula

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Re: problem switching weapons on mod ships added to game
« Reply #5 on: December 02, 2009, 08:56:54 PM »
The Century Class Enterprise F and the new sovereign on filefront that fires photons and quantums. i couldn't figure out how to switch the torpedo type since the toggle won't work


X fires the photons
G fires the Quantums (they use the pulse weapon slot)
Canon is what people argue exists on ships that don't exist.

cavilier210

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Re: problem switching weapons on mod ships added to game
« Reply #6 on: December 03, 2009, 01:44:55 PM »
k thanks. i guess they were pulse weapons and i can get them to work now