Author Topic: Turning off lucky shots?  (Read 850 times)

Offline MachAlert

  • Posts: 3
  • Cookies: 0
Turning off lucky shots?
« on: November 28, 2009, 08:46:39 PM »
I seem to recall that one of my previous installations of BC had a menu option that allowed you to turn off the script that allows random "lucky" shots (usually torpedoes) to fire through near full-strength shields.  I don't see it anywhere in my current KM1.0 install, and I can't find any mods that will turn that off, so I'm just going to change the necessary script file myself...  Except I can't find it anywhere.  Do you guys know what I'm talking about? 

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Turning off lucky shots?
« Reply #1 on: November 29, 2009, 01:03:31 AM »
That's called a "Luckey Shot" ?!?!?  :wtf

i always thought that it was just a game glitch.

Offline DJ Curtis

  • Ship Builder
  • Posts: 1964
  • Cookies: 1410
  • I make ships.
Re: Turning off lucky shots?
« Reply #2 on: November 29, 2009, 01:36:19 AM »
it's a glitch.

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: Turning off lucky shots?
« Reply #3 on: November 29, 2009, 05:56:20 AM »
you sure? he might be speaking of that random critical hit thing..
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Turning off lucky shots?
« Reply #4 on: November 29, 2009, 06:12:34 AM »
Nope, it's a game glitch. I know of it well.

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: Turning off lucky shots?
« Reply #5 on: November 29, 2009, 10:04:36 AM »
I think the last one who tried to remove/ fix this glitch was DKealt, for his Stargate pack. But i don't know how far he got with that.

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: Turning off lucky shots?
« Reply #6 on: November 29, 2009, 10:50:45 AM »
Lol I as well thought that it's NanoFX feature  :funny well I like that glitch, makes combat a lot more RPG like (critical shot)

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Turning off lucky shots?
« Reply #7 on: November 29, 2009, 04:02:53 PM »
I remember it always happening in stock 1.1. The first volley of torpedoes almost always went right through the shields.