I went to go test a tweaked hardpoint thismorning, and got something strange.
after leading the initial menus and getting the bridge, I get a reflection of the NanoFX l-cars loading screen in the viewscreen, and no player menus or motion on the bridge. this is giving me deja-vu for something I've read on here. when I move the viewpoint, it's echoed in the viewscreen. after that point, if I don't go back and delete the options CFG, it tells me Direct3d can't do a thing, and crashes before starting.
I got a partial console report.
>> This is a console tracker dump by USS Frontier
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>> This dump started on -> Fri Nov 20 15:16:00 2009
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#----------------------------------------------------------------------->>> Fri Nov 20 15:16:00 2009
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Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
Repairing ship description outputs...
Foundation Tech loaded
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
AttributeError: PreLoadAssets
Custom.ScotchyMaelstrom.ScotchyCampaign
Tracking Console
Registering listener Cloak Timing FoundationTriggers.8388727
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', 'Proteus Name Check8388808', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']
Registering listener Decloak Timing FoundationTriggers.8388729
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', '8388729', 'Proteus Name Check8388808', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']
Traceback (innermost last):
File ".\Scripts\QuickBattle\QuickBattle.py", line 385, in Initialize
pPlayer = RecreatePlayer()
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File ".\Scripts\QuickBattle\QuickBattle.py", line 2313, in RecreatePlayer
pPlayer = MissionLib.CreatePlayerShip(g_sPlayerType.shipFile, pSet, "Player", "")
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File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 244, in CreatePlayerShip
pPlayer = loadspacehelper.CreateShip(sShipClass, pSet, pcName, sWaypoint)
File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 123, in CreateShip
mod = Foundation.FolderManager('hp', kStats['HardpointFile'])
File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 307, in __call__
mod = __import__(i + key)
SyntaxError: can't assign to operator (line 1994)
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should I just reinstall for the 4th time?