Forgot one thing which might be the cause Billz:
After changing the scale of pShip, do:
pShip.UpdateNodeOnly()
To update the ship. This might be why the setScale didn't work, assuming you're typing all correctly
![:P](http://bc-central.net/forums/Smileys/BCSmileys/tongue2.gif)
Also initially just to test, try the scale with big numbers, like something from 10 to 30 lol
Now I don't remember if sucessive changes to the scale "stack up" or they're always based on the ship's normal size... Another thing you might want to try just to be sure. Or someone who knows could say lol