All the same, I hate seeing huge spiral galaxies used as nebulae in game. The stock nebulae were terrible for that. It literally
painted the factual ignorance of the system scripter and the artists across the sky.
But the Milky Way, edge-on, panoramic all the way across the sky? Yeah! That's great! And:
I hate not seeing the arc of the galaxy in sci-fi, because if you can see it through Earth's atmosphere, shouldn't it be extremely visible in space?
is a two-and-two equation that I never put together! That's going to start bugging me like crazy now, THANKS!
![:P](http://bc-central.net/forums/Smileys/BCSmileys/tongue2.gif)
As for suggestions or tips, I can say that your work so far is GORGEOUS! Beautiful and realistic. I'm not sure if you're already doing this, but in most images, I feel it works better if the dark areas of the nebulae are opaque to the background stars.
Generally the low alpha values in a copy-paste job to the alpha channels mean these darker parts of the image end up being the MOST transparent to the background stars. I find that unrealistic, and it takes me out of the realism almost as much and the apparently-very-nearby-but-only-visible-from-this-system spiral galaxies that Totally Games liked to pepper the game with.
You can tweak and paint the alpha channels of the nebulae in photoshop to make the bok globules and darker dust bands in nebulae block out the background stars the same as(or better, more than) the lit gasses.