Hi all
I've just got into the modding og STBC this last month and there are really a lot of mods to catch up on.
Heres the deal, my imeddiate problem is that when i'm in an intense battle, i.e Hybrid & Galor vs. War Galaxy the game tends to crash out into the desktop. I've used MLEO console logger and got this repport:
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef V2
Foundation Tech loaded
Galaxy Charts v1.5 is online
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
['lActiveMutators = [', '\011"""NanoFX v2.0 BETA""",', '\011"""Stock Systems""",', '\011"""BCS:TB: Advanced Core Options""",', '\011"""Per Bridge Loading screen""",', '\011"""Extra Ships and Mods""",', '\011"""Sneaker98\'s Bridge Menu Scroller""",', '\011"""BCS:TB: Torpedo Yield""",', '\011"""BCS:TB: Assimilation Beam""",', '\011"""Sol MultiSystem""",', '\011"""Sol""",', '\011"""QBautostart Extension V0.9""",', '\011"""Stock Ships""",', '\011"""BCS:TB: Silent Running""",', '\011"""MultiSystems AIs""",', '\011"""BCS:TB: WalkFX""",', '\011"""Skinning And Damaging Tool""",', '\011"""BCS:TB: Transport Torpedoes""",', '\011"""BCS:TB: Tractor Beam Settings""",', '\011"""BCS:TB: Boost Shields""",', '\011"""Advanced Technologies Pack""",', '\011"""BanzaiZAP SystemPack""",', '\011"""Foundation Technologies""",', '\011"""Helm Override""",', '\011"""Sneaker98\'s MVAM Infinite""",', '\011"""USS Frontier\'s Galaxy Charts""",', '\011"""BCS:TB: Emergency Repair""",', '\011"""BCS:TB: Targetable Plasma Streams""",', '\011"""BCS:TB: Transport Tribbles""",', '\011"""ZMSystemPack""",', '\011"""Sneaker98\'s Core Ejection""",', '\011"""BCS:TB: Intensive Scan""",', ']']
AttributeError: PreLoadAssets
Registering listener Cloak Timing FoundationTriggers.8388727
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Engineering Extension Trigger init8388629', 'NanoFXBlinkers8392975', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'NanoFXTrigger8392976', 'GalaxyCharts Trigger8388686', 'PauseConsole Trigger8389780', '8388727', 'WalkFX8392977', 'Engineering Extension Trigger Restart8388622', 'PauseOptions Trigger8389781', 'SovButtonTrigger8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'GalaxyCharts Trigger8388701', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'WALKFXGUI8388629', 'RandomDefenceForce Trigger8393008', 'SovWarpResetTrigger8388622', 'WalkFX Sitdown8388808', '__file__', '__builtins__', 'SovFixTrigger8388610', 'CoreEjectFix Trigger8388734', 'TorpedoFired8388710', 'SB12_DryDock LoadFix Trigger8388701']
Registering listener Decloak Timing FoundationTriggers.8388729
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Engineering Extension Trigger init8388629', 'NanoFXBlinkers8392975', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'NanoFXTrigger8392976', 'GalaxyCharts Trigger8388686', '8388729', 'PauseConsole Trigger8389780', '8388727', 'WalkFX8392977', 'Engineering Extension Trigger Restart8388622', 'PauseOptions Trigger8389781', 'SovButtonTrigger8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'GalaxyCharts Trigger8388701', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'WALKFXGUI8388629', 'RandomDefenceForce Trigger8393008', 'SovWarpResetTrigger8388622', 'WalkFX Sitdown8388808', '__file__', '__builtins__', 'SovFixTrigger8388610', 'CoreEjectFix Trigger8388734', 'TorpedoFired8388710', 'SB12_DryDock LoadFix Trigger8388701']
ImportError: No module named ISCmini
ImportError: No module named ISCmini
ImportError: No module named ISCmini
ImportError: No module named ISCmini
ImportError: No module named ISCmini
ImportError: No module named ISCmini
PlasmaFX Communicating with Targetable Plasma Streams...
...Sucess
Setting splash damage for Hybrid-1 to (1666.852173, 33.337044)
Traceback (innermost last):
File ".\Scripts\QuickBattle\QuickBattle.py", line 2785, in ShipExploding
DynamicMusic.PlayFanfare("EnemyBlewUp")
File "c:\utopia\current\build\scripts\DynamicMusic.py", line 218, in PlayFanfare
NameError: dsMusicTypes
killing the player class instance
Setting splash damage for Galor-2 to (1121.602417, 22.432049)
Traceback (innermost last):
File ".\Scripts\QuickBattle\QuickBattle.py", line 2785, in ShipExploding
DynamicMusic.PlayFanfare("EnemyBlewUp")
File "c:\utopia\current\build\scripts\DynamicMusic.py", line 218, in PlayFanfare
NameError: dsMusicTypes
Traceback (innermost last):
File ".\Scripts\QuickBattle\QuickBattle.py", line 2768, in ShipExploding
DynamicMusic.PlayFanfare("PlayerBlewUp")
File "c:\utopia\current\build\scripts\DynamicMusic.py", line 218, in PlayFanfare
NameError: dsMusicTypes
PlasmaFX Communicating with Targetable Plasma Streams...
...Sucess
So what am i missing, a little edgy cause i got it working properly after installing BCUT.
Also when warping in galaxy charts, it's pretty lagging, sometimes more, but recently less, i've read somewhere that this could have something to do with file logging, or file writing. But i don't know if this would show up on a console repport? Maybe it has something to do with the Travek set thing I just got but never seen before.
I just re-installed all the mods cause my STBC malfunctioned, and that was before i discovered BCUT.
Appreciate all the help i can get!
![smile :)](http://bc-central.net/forums/Smileys/BCSmileys/smile2.gif)