I don't see how the Galaxy is too maneuverable, in the show, we saw the D make very tight turns
We saw the Enterprise spin outta control a few times but I don't think they went to overboard with it, it always seemed to move pretty slow, but reasonable to me. Anyways he's saying that the battles feel more like fighting with fighters than starships, and if he's talking about the KM Galaxy I can't say I disagree...that thing is just WAY to maneuverable.
@ R-TEAM, you're going to need to open the hardpoint. On a KM install this will be in your BC directory in the src/scripts/ships/hardpoints folder. Be aware that doing this will kill multiplayer capability. Open the Galaxy hardpoint and scroll down until you see the ImpulseEngines property. You'll see lines saying SetMaxAccel, SetMaxAngularAccel, SetMaxAngularVelocity, and SetMaxSpeed. You'll need to adjust those. Lowering the numbers will make the ship slower and/or less maneuverable. You'll probably need to play with them a bit. I personally use the settings in the SNS Galaxy hardpoints for any Galaxy-class I install, as they seem pretty realistic to me, but honestly the stock Galaxy's maneuverability isn't that far off either.