Author Topic: MVAM activation causes BTD crash of BC  (Read 865 times)

Timeship Destiny

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MVAM activation causes BTD crash of BC
« on: May 02, 2009, 10:14:19 AM »
Hi everyone. :)

I'm having a little problem with the non-armored version of Voyager. It seems that as soon as I issue the order to deploy the armor, the game is crashing and returns me back to the Desktop. Other MVAM ships like the prometheus are working just fine as soon as I give the order to engage the MVAM. I was hoping someone of you could help me with that. :)

In Addition:

The day before yesterday I tried to record a little video using the latest FRAPS build, but as soon as I started recording, the game crashed Windows and rebooted my PC each time. Did anyone of you encounter a similar problem?

Offline teleguy

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Re: MVAM activation causes BTD crash of BC
« Reply #1 on: May 02, 2009, 10:38:30 AM »
Could you post a link to the Voyager you're using?

Offline MLeo

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Re: MVAM activation causes BTD crash of BC
« Reply #2 on: May 02, 2009, 11:25:09 AM »
The same as Teleguy said, we really need a link to the mod you are using.

As for your fraps issue, I'm afraid you will have to ask on the fraps website.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Timeship Destiny

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Re: MVAM activation causes BTD crash of BC
« Reply #3 on: May 02, 2009, 12:52:51 PM »
Oh, yes of course. Sorry. :)

The mod is called Armored Voyager one update (3.0)
http://bridgecommander.filefront.com/file/Armored_Voyager_one_update;95928

Offline MLeo

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Re: MVAM activation causes BTD crash of BC
« Reply #4 on: May 02, 2009, 05:24:00 PM »
And you are sure you got all the requirements?

Also, could you get us a console report just before you want to separate?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Timeship Destiny

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Re: MVAM activation causes BTD crash of BC
« Reply #5 on: May 03, 2009, 07:45:19 AM »
I installed the Kobyashi Maru 1.0 Mod and because some of the plugins and mutators didn't work, I installed all of them seperately, using the latest build, so yes I am absolutely sure. Besides, as I mentioned the Prometheus including it's MVAM feature works fine, so if I wouldn't meet the requirements the Prometheus's MVAM wouldn't work either, right? :)

Console report? You mean one from the console tracker?

Offline teleguy

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Re: MVAM activation causes BTD crash of BC
« Reply #6 on: May 03, 2009, 11:17:54 AM »
Does this also happen if you directly select the Armored Voyager in QB Setup?

Timeship Destiny

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Re: MVAM activation causes BTD crash of BC
« Reply #7 on: May 03, 2009, 11:36:36 AM »
Does this also happen if you directly select the Armored Voyager in QB Setup?
Never tried that however, it seems I found the problem. Obviously the Galaxy Charts Mod doesn't like the MVAM script which is being used by the Armored Voyager Mod Update because it runs fine if it's deactivated.

Thank you for your help anyway! :)

Offline MLeo

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Re: MVAM activation causes BTD crash of BC
« Reply #8 on: May 04, 2009, 06:29:23 PM »
Ok, you now first mentioned warp, you aren't activating MVAM during warp, are you? That will most certainly crash BC.

And a Console Tracker log will do fine.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline 086gf

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Re: MVAM activation causes BTD crash of BC
« Reply #9 on: May 04, 2009, 11:41:45 PM »
I installed the Kobyashi Maru 1.0 Mod and because some of the plugins and mutators didn't work, I installed all of them seperately, using the latest build, so yes I am absolutely sure.

Um...there should no reason for you to be installing anything that is already in KM1.0 since everything is modified to work together. Plus the latest Foundation build messes up KM1.0 and also that the only thing that you can install before KM1.0 is the BC 1.1 patch. The Foundation build in KM can not be overritten.
All hail the messiah!