Author Topic: UFOP Ares class Battleship concept work....  (Read 8636 times)

Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #140 on: April 24, 2009, 04:12:18 PM »
Oh man, can't wait to see this beauty textured. :D

Offline JimmyB76

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Re: UFOP Ares class Battleship concept work....
« Reply #141 on: April 24, 2009, 05:11:39 PM »
Just a heads up guys, Ive relocated to Massachusetts.
no way!  whereabouts?  i live in Providence, Rhode Island, so we're neighbors!
(unless you're in western Mass., north of Connecticut, then it's a few hours drive :P)
we should meet up for a drink sometime lol :)


Offline Starforce2

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Re: UFOP Ares class Battleship concept work....
« Reply #142 on: April 24, 2009, 06:07:01 PM »
I wish he'd come live in minnesota. then I'd tech him how to mod.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline JimmyB76

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Re: UFOP Ares class Battleship concept work....
« Reply #143 on: April 24, 2009, 09:50:16 PM »
I'd tech him how to mod.
teach u mean?  :P *ducks*

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #144 on: April 24, 2009, 10:54:39 PM »
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heavy stuff? In a good way or a sh*t has hit the fan way? Or heavy drinking for the "raven is finally gone" party?

Well, the second one. Since im leaving Nightsoft's largest investor has pulled the plug so to speak.

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I looks good mate, is the rest of the mesh going to get this much attention?

I intend on possibly adding more detail to the top of the saucer, and I will look at some other vessels in the Federation lineup, in particular the Defiant to see if I should add more detail to the hull. Polys are a concern, however, so I am going to try and keep the mesh on the lean side.

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no way!  whereabouts?  i live in Providence, Rhode Island, so we're neighbors!
(unless you're in western Mass., north of Connecticut, then it's a few hours drive Razz)
we should meet up for a drink sometime lol

Im in Wrentham right now, looking around the Taunton area. Housing is still a bit high so I might rent for a bit. Pretty close to you methinks :)

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I wish he'd come live in minnesota. then I'd tech him how to mod.

I even worse at spelling then you are, so I wont poke fun...but on a side note I do intend to start using Messenger or some other messaging program again so perhaps I can take that modding course after all.

Offline FourChan

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Re: UFOP Ares class Battleship concept work....
« Reply #145 on: April 26, 2009, 10:06:29 PM »
Looking sweet, I hope those phasers can rip holes through standard shields like the Galaxy and stuff carry.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #146 on: April 29, 2009, 03:29:19 PM »
Ok, here is a small update.

I decided to redesign the nacelles a bit and set them in a flat position relative to the ship. Its a bit more conventional then I would have liked, but I think it still works. Let me know what you guys think.

Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #147 on: April 29, 2009, 04:16:52 PM »
It's great.  Nice RCS thruster positioning, btw. :D
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Offline rengers

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Re: UFOP Ares class Battleship concept work....
« Reply #148 on: April 29, 2009, 05:19:48 PM »
I really like those nacelles, awsome work! cookie!
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Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #149 on: April 30, 2009, 12:05:20 AM »
Thanks guys. Just a quick inquiry...I have added more phaser arrays to the rear main hull. I put one on the dorsal spine, ventral, lateral aft, one small one on each outside port and starboard nacelle and one on the dorsal and ventral side of each nacelle strut. I think this gives the ship 360 degrees of coverage.

My intent was to arm her with a mix of standard phaser strips (for range and accuracy) and pulse phaser emitters (ala Defiant, for power). This gives her a murderous amount of firepower up close, but more moderate at range between heavy cannon fire recharges.

The question is this...does the lack of phaser strips make the ship look weak, or more importantly can both weapon types be mixed in BC? Thanks for your input.

Offline Aeries

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Re: UFOP Ares class Battleship concept work....
« Reply #150 on: April 30, 2009, 02:10:33 AM »
Thanks guys. Just a quick inquiry...I have added more phaser arrays to the rear main hull. I put one on the dorsal spine, ventral, lateral aft, one small one on each outside port and starboard nacelle and one on the dorsal and ventral side of each nacelle strut. I think this gives the ship 360 degrees of coverage.

My intent was to arm her with a mix of standard phaser strips (for range and accuracy) and pulse phaser emitters (ala Defiant, for power). This gives her a murderous amount of firepower up close, but more moderate at range between heavy cannon fire recharges.

The question is this...does the lack of phaser strips make the ship look weak, or more importantly can both weapon types be mixed in BC? Thanks for your input.

Certainly. to my knowlege BC supports three weapon types: Pulse, Torpedo, & Phaser. By default, Phaser is left click, Torpedo is right click and pulse is center [wheel/button] click on the mouse. You can totally support all these without problem.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #151 on: May 05, 2009, 04:04:15 PM »
Excellent. The weapons shouldnt be a problem then.

Ok, more minor shaping updates. Im trying out a change to the impulse drive. I formed the lower half of the upper housing into the saucer edge and left a "chevron" platform on top, closer to the Sov style. I also extensively reworked the nacelles to give them a more aggressive look overall. Let me know if you like the changes or prefer it how she used to look, impulse and/or nacelles.

Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #152 on: May 05, 2009, 04:33:44 PM »
It's perfect this way. 8)

Offline JamesTiberiusKirk

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Re: UFOP Ares class Battleship concept work....
« Reply #153 on: May 05, 2009, 04:36:58 PM »
yeah it looks very good this way. i like the neck much more! fits into the evolution better.

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Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #154 on: May 05, 2009, 10:06:58 PM »
Good...looking for some more opinions, this was a big move for me because it is very similar to the Sov, more similar than I would be comfortable with. I did, however, add extra details to and change the shape of the nacelles to set them apart more from the Sov, so that may still strike balance.

The idea is the same people that worked on the Sov worked on this ship along with Klingon engineers.

Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #155 on: May 05, 2009, 10:42:12 PM »
Klingon, eh?  Sure they weren't Kingons? :lol:

Joking aside, could a weapons pod be in order?

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #156 on: May 05, 2009, 11:08:24 PM »
I actually planned on doing a few versions...since the saucer seps, I could make a few different saucers, including one with a weapons/sensor pod attached. The plan was to make the pod carry torps and drones.