Actually I think Cord is probably the resident expert on transparency at the moment.
Thanks for all the input in regard to the engines fellas.. its appreciated.
So I have modeled them in, I like em, in this state though it adds a huge amount of polies because of the cage and keeping it meshed. When finished this model may end up being 30k Triangles at this rate......
![:facepalm:](http://bc-central.net/forums/Smileys/BCSmileys/ughpicard.gif)
I'll throw my hand down as always and show you the cards, its a 100% perfect mesh wise 30k, and i reckon 2 x 2048 maps to boot. :eek
How does that sit with the machines of 2011??