Here's my standard Disruptor code, with a launch speed of 100.0, its travelling @ a base speed of 63,000kph + Impulse speed of firing vessel, it has a base range of 50kms +- 5kms due to vessels speed.
This gives my disruptors an max range of roughly 60kms headon, or 40kms retreating, and an effective range of hitting a moving target of 35/25kms.
So is there a way to set dispersion, so not all projects travel the same path.
eg: Like the movie Nemesis, where the Scimitar fly's over the Enterprise and fires disruptors and hits various parts of the ship, is it possible to replicate that effect in BC? Currently all the disruptors would hit that 1 exact spot where your targeting.
def GetLaunchSpeed():
return(100.0)
def GetLaunchSound():
return("Klingon Disruptor")
def GetPowerCost():
return(10.0)
def GetName():
return("Disruptor")
def GetDamage():
return 625.0
def GetGuidanceLifetime():
return 0.0
def GetMaxAngularAccel():
return 0.025
def GetLifetime():
return 2.85