Author Topic: UFOP Ares class Battleship concept work....  (Read 8659 times)

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #100 on: March 17, 2009, 09:30:36 PM »
Yeppers...and two more in the pod forward of the deflector, two more in the nose and two more under the bridge...for a total of 12 forward tubes.

Offline Atlantis27

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Re: UFOP Ares class Battleship concept work....
« Reply #101 on: March 17, 2009, 09:40:01 PM »
With the colour, I'd say it could be where they keep the ship's supply of Mountain Dew. =P
(Because it can't be replicated)

Wow, this is turning out really nice, great work! The deflector is definitely different from what we're used to, but that's good, we don't need more cookie-cutter designs. =) Are there going to be ANY blue/radiator areas on it at all?

Offline Phoenix Bondi

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Re: UFOP Ares class Battleship concept work....
« Reply #102 on: March 17, 2009, 09:45:03 PM »
Yeppers...and two more in the pod forward of the deflector, two more in the nose and two more under the bridge...for a total of 12 forward tubes.

oh so only a couple of top bays nothing major! thought this was a battle ship (runs for cover)

Offline Bigkap

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Re: UFOP Ares class Battleship concept work....
« Reply #103 on: March 17, 2009, 10:49:05 PM »
Beautiful work Raven, it's about time the Feds flexed their muscles 8)

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #104 on: March 18, 2009, 01:01:22 AM »
With the colour, I'd say it could be where they keep the ship's supply of Mountain Dew. =P
(Because it can't be replicated)

Wow, this is turning out really nice, great work! The deflector is definitely different from what we're used to, but that's good, we don't need more cookie-cutter designs. =) Are there going to be ANY blue/radiator areas on it at all?


Hehe, the color is green because they are quantum launchers. This ship has no photons. Only Tri-cobalts and quantums.

As to the blue radiators, all Marine Corps vessels use type L or type LX deflector arrays instead of the standard type A, C or F arrays. They are not as efficient as the latter arrays, but are much more resistant to damage and use much less power...a side benefit, important for Corps ships, is that the arrays allow cloaking. The type L and LX were codesigned by the Klingons. Type L are used for "sensor cloak" systems, a sensor signature damping system that does not violate the Treaty of Algeron, and Type LX are for full cloak systems that are approved under the Romulan/Federation cooperative act of 2381. This ship has the LX type, and as a result has the full cloak capability.

...A fancy way of saying all Marine Corps ships deflectors are red instead of blue to set them apart. Red screams "im a warship".


oh so only a couple of top bays nothing major! thought this was a battle ship (runs for cover)

...the Infinity is even worse...40 launchers, most of them revolving turrets ala DS9 hehe.

Beautiful work Raven, it's about time the Feds flexed their muscles

Thanks. This was a way to create warships without violating the prime mission of Starfleet. By making this part of the Marine Corps fleet (3rd Fleet), she can have all the weapons she can hold.


Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #105 on: March 18, 2009, 01:03:21 AM »
so unique.  i love it.

The funny thing is you know how it USED to look lol. It was REAL ugly.

Offline JamesTiberiusKirk

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Re: UFOP Ares class Battleship concept work....
« Reply #106 on: March 18, 2009, 05:25:56 AM »
Glad that you made it much better :P It looks pretty neat, to say the least!

"And this... is... to go... even further beyond!"

Offline Shadowknight1

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Re: UFOP Ares class Battleship concept work....
« Reply #107 on: March 18, 2009, 06:37:53 PM »
Wow...so this actually has less teeth than this..."Infinity" ship?  And that thing has 40 launchers? O.O

To Boldly Go...Again.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #108 on: March 18, 2009, 09:47:25 PM »
The Infinity is the flagship of the 3rd fleet, Starfleet Marine Corps. It is over 2000 meters long and serves as mainly a carrier with assault capabilities. Most of its weaponry, about 60 percent is defensive.

We have gone through quite a few design changes. Needless to say it is a huge ship...which is actually not a ship. It is classified as a mobile battlestation.

Offline Aeries

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Re: UFOP Ares class Battleship concept work....
« Reply #109 on: March 18, 2009, 10:16:41 PM »
Holy crap, dude, this Ares Class is even more heavily armed than the Mithra!!?!?!? o_o Are you kidding!?!?!?

Hmm. Perhaps I have adequate reason now to make a *true* battleship out of my girl to compliment this 'marine corps' trend...

Offline FourChan

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Re: UFOP Ares class Battleship concept work....
« Reply #110 on: March 19, 2009, 02:57:29 AM »
Since the ships separates, the saucer is going to have torpedo tubes as well correct?

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #111 on: March 21, 2009, 12:49:42 AM »
Yes. The saucer has two rear and 4 forward tubes.

I actually changed the launcher layout a bit...the main hull now has 2 forward medium range heavies, 7 forward and 4 rear torps, and the saucer has the two long range heavies, 4 forward and 2 rear.

That adds up to 11 forward and 6 rear torp launchers. Only 4 of the batteries can fire tri-cobalts, I havent decided which ones yet. Next I move onto phaser strips.

Here are the pics of the reworked launchers and a simple schematic.

Offline Nebula

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Re: UFOP Ares class Battleship concept work....
« Reply #112 on: March 21, 2009, 01:08:28 AM »
Now if those Nacelles weren't bent on that odd angle the ship would be perfect :D
Canon is what people argue exists on ships that don't exist.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #113 on: March 21, 2009, 01:35:10 AM »
You would like it better if they were straight up and down instead?

Offline Nebula

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Re: UFOP Ares class Battleship concept work....
« Reply #114 on: March 21, 2009, 01:46:38 AM »
yeah.
Canon is what people argue exists on ships that don't exist.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #115 on: March 21, 2009, 05:41:10 AM »
Perhaps I can do a version like that.

On a side note I would like to request that all forum members refrain from nominating me for Modder of the Month. I receive enough grief as it is just being a member here...I frankly dont need the additional flack.

Thank you all for you understanding.

Offline Aeries

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Re: UFOP Ares class Battleship concept work....
« Reply #116 on: March 23, 2009, 04:44:34 PM »
Wow, beautiful work on the torpedo launchers! Kitty's got claws! >:3 raaawwwrrr.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #117 on: March 24, 2009, 01:31:09 AM »
Lol thanks :)

Im still work on the torp designs and smoothing out a few rough edges. I wanted to make sure my proposed hangar decks have the proper clearance to exist.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #118 on: March 27, 2009, 06:46:05 AM »
Ok, here is the latest work.

I have reworked the saucer cannons, repositioned and redesigned some of the torp launchers, reworked the nacelles a bit to reduce polys, as well as other parts of the mesh.

Right now shes sitting at about 9500 polys. I need to get that down to about 9000 at the most so I can model in the other phaser strips. Im going to need another 1000 polys for the remaining strips to be modeled, putting this sep model around 10k polys...alot, but since it is a complete sep ship (really two ships) it doesnt seem too high to me.

I also intend on redesigning the sensor blister forward of the deflector (the one with the torp launchers and cannons)...it seems a bit off to me, perhaps too big and long. Might reduce it a bit.


I am also adding a shot of my work sofar on the deflector forward torp launcher. I have reduced the polys considerably and integrated it into the mesh, I still have to redesign the cannons.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #119 on: March 27, 2009, 10:36:55 AM »
After redesigning the cannons to be less poly hungry they looked strange in the current housing design...so I decided to redesign the housing as well. I think it works the way it turned out.