Author Topic: Eclipse Class RELEASED  (Read 38502 times)

Offline LordReserei

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Re: Eclipse Class IN BETA
« Reply #680 on: December 29, 2009, 02:15:03 AM »
I noticed that too, although I didn't nor am I...probably wouldn't have noticed this if it weren't for the fact I was getting footage together a montage of sorts...no biggy for me because I hardly use MVAM but thought I'd bring it forward. ^.^
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Offline dEjavU

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Re: Eclipse Class IN BETA
« Reply #681 on: December 29, 2009, 03:44:06 AM »
I too don't have any problem with it's MVAM however I do notice something rather peculiar whenever I use this ship, everytime I switch to engineering all the texts on all the tabs disappear....



..kinda odd :s but I have gotten this ship running with torpedoe launchers working in conjunction with the pulse weapons, quite a breathe taker.

Offline LordReserei

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Re: Eclipse Class IN BETA
« Reply #682 on: December 29, 2009, 03:58:54 AM »
I too don't have any problem with it's MVAM however I do notice something rather peculiar whenever I use this ship, everytime I switch to engineering all the texts on all the tabs disappear....

..kinda odd :s but I have gotten this ship running with torpedoe launchers working in conjunction with the pulse weapons, quite a breathe taker.

I knew there was something else I forgot to add, that's something I'm experiencing as well.
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Offline Adonis

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Re: Eclipse Class IN BETA
« Reply #683 on: December 29, 2009, 04:57:32 AM »
What's the console saying on both accounts?
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Offline bankruptstudios

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Re: Eclipse Class IN BETA
« Reply #684 on: December 29, 2009, 06:47:35 AM »
The ship doesn't have torpedoes.  The pulse weapon IS a pulse weapon.  Quantum Filament Pulse. :)

Yea everybody, there pulse not torpideos :P  :funny i had no idea  :funny Any way are the pulse set up any diffrently? I ask because normaly you have to line the ship up head on with the enimy and fire phasers as normal and the pulse weaponds fire instead. Still not the case with me. I even did a dead stop 20km away and blasted away perfictly lined up and not a thing, but i still love the phasers.

dEjavU: DO you think you could shair your new torpedo script? And i also checked out the engineering bug, glad to say i don't have that problem.

LR: I don't have your problem either. When i went back in to test the pulse i also checked out your bugs as well. I mvam i think 5 times during 4 sepret engagements and everything worked to a T.
 


Offline JimmyB76

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Re: Eclipse Class IN BETA
« Reply #685 on: December 29, 2009, 07:29:57 AM »
as far as the missing text in Engineering goes, check the number of repair teams in the hp and see if there are more than 10...
also, i think BCS:TB (which is part of KM) comes with a fix for that...

Offline Shadowknight1

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Re: Eclipse Class IN BETA
« Reply #686 on: December 29, 2009, 01:32:38 PM »
Hmm, well when I use MVAM on either this ship or, just sometimes, the Athena, the cinematic sequence only shows one section of the ship and crashes immediately to desktop, no warning, no error message, nothing in the console.  Maybe I should reinstall MVAM?

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Offline Nebula

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Re: Eclipse Class IN BETA
« Reply #687 on: December 29, 2009, 02:19:22 PM »
install KM problem solved lol
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Offline dEjavU

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Re: Eclipse Class IN BETA
« Reply #688 on: December 29, 2009, 03:21:02 PM »
..do you think you could shair your new torpedo script? And i also checked out the engineering bug, glad to say i don't have that problem....



Sure thing, keep in mind though I made some heavy modifications to the weapons. You'll need torpedoes named PhotonTorpedo3 and CanonQuantum in your scripts\tactical\projectiles folder(if you don't already have them).  ;)

Offline bankruptstudios

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Re: Eclipse Class IN BETA
« Reply #689 on: December 29, 2009, 03:47:41 PM »
Hey, right on, thanks.  :dance
 


Offline LordReserei

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Re: Eclipse Class IN BETA
« Reply #690 on: December 30, 2009, 12:37:24 AM »
The engineering bug went away for me, can't replicate it...odd. O.o
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Offline JamesTiberiusKirk

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Re: Eclipse Class IN BETA
« Reply #691 on: December 30, 2009, 05:59:36 AM »
..do you think you could shair your new torpedo script? And i also checked out the engineering bug, glad to say i don't have that problem....



Sure thing, keep in mind though I made some heavy modifications to the weapons. You'll need torpedoes named PhotonTorpedo3 and CanonQuantum in your scripts\tactical\projectiles folder(if you don't already have them).  ;)

im not even sure dj would approve that. after all its a modification to his files. that would be better if you send this stuff over the PM system

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Offline bankruptstudios

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Re: Eclipse Class RELEASED
« Reply #692 on: December 30, 2009, 06:48:15 AM »
Your right, i thought about that after. Funny thing is i haven't even put it in file yet and i didn't think befor i asked, should have PM'ed him first. Hey DJ, i'm sorry man, i didn't mean no disrespect.
 


Offline Darkthunder

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Re: Eclipse Class RELEASED
« Reply #693 on: December 30, 2009, 08:33:37 AM »
Your right, i thought about that after. Funny thing is i haven't even put it in file yet and i didn't think befor i asked, should have PM'ed him first. Hey DJ, i'm sorry man, i didn't mean no disrespect.

"Eclipse Class RELEASED" ... where?
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Offline bankruptstudios

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Offline dEjavU

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Re: Eclipse Class RELEASED
« Reply #695 on: December 30, 2009, 11:42:22 AM »
I too am very, vey sorry DJ. I didn't realize what I've actually done 'til it was too late to do something about it(at the very least should've been more discrete)again DJ my deepest apologies.

Offline cordanilus

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Re: Eclipse Class RELEASED
« Reply #696 on: December 31, 2009, 07:10:38 PM »
Very Nice DJ. :D

I've got some pics for you my chum.  I'm just trying to find out exactly what the error was, I had reconfigured most of the NiNode Heirarchy before the problem was corrected.  I do have an idea to exactly what it was.  It wasn't the texture, wasn't exactly a NiNode error since it was doing exactly what it was supposed to do.  Will update on that later.

Offline Lionus

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Re: Eclipse Class RELEASED
« Reply #697 on: December 31, 2009, 07:16:54 PM »


that's all I can say about that.
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Offline vgdude999

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Re: Eclipse Class RELEASED
« Reply #698 on: December 31, 2009, 08:22:32 PM »
What's next???? I'm thirsty for more! :funny

Offline DJ Curtis

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Re: Eclipse Class RELEASED
« Reply #699 on: December 31, 2009, 09:23:05 PM »
Cord, if you want to just release that as an optional patch, go for it man. :)